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Godot v4.4.dev7 - macOS Sequoia (15.1.1) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - Apple M1 Pro - Apple M1 Pro (8 threads)
Issue description
Looping an audio stream in an AudioStreamPlayer only works when the file is imported with the loop property set to true in web exports. Using the parameters/looping property of the AudioStreamPlayer node does not loop the audio, whereas this works as expected on desktop exports and in the editor. This occurs both with threads enabled and disabled and has been tested in Firefox 133.0.3 and Chrome 131.0.6778.205.
Steps to reproduce
Create new scene
Add AudioStreamPlayer node, add an AudioStream (with the loop import property set to false), set autoplay to true, set parameters/looping to true
Tested versions
System information
Godot v4.4.dev7 - macOS Sequoia (15.1.1) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - Apple M1 Pro - Apple M1 Pro (8 threads)
Issue description
Looping an audio stream in an AudioStreamPlayer only works when the file is imported with the
loop
property set to true in web exports. Using theparameters/looping
property of the AudioStreamPlayer node does not loop the audio, whereas this works as expected on desktop exports and in the editor. This occurs both with threads enabled and disabled and has been tested in Firefox 133.0.3 and Chrome 131.0.6778.205.Steps to reproduce
loop
import property set to false), setautoplay
to true, setparameters/looping
to trueAlternatively:
Minimal reproduction project (MRP)
web-audio-loop-bug.zip
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