Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Auto interface scaling for the editor does not work on a per-monitor basis on Wayland. #101099

Open
mageowl opened this issue Jan 3, 2025 · 0 comments

Comments

@mageowl
Copy link

mageowl commented Jan 3, 2025

Tested versions

Tested in 4.3.stable

System information

Arch Linux with Hyprland

Issue description

I am using a Framework 13 laptop that is set to scale the laptop display to 2x. My monitor is set to scale to 1x. When the Godot Editor is set to "Auto" scale, it only uses 200%, even on the 1x monitor.

Steps to reproduce

  1. Using Wayland, set one monitor to 1x scale, and another to 2x scale.
  2. Set Godot to prefer Wayland (run/platforms/linuxbsd/prefer_wayland in editor settings)
  3. Set Godot's display scale to Auto (interface/editor/display_scale in editor settings)
  4. Restart Godot
  5. On both monitors, Godot scales to 200%.

Minimal reproduction project (MRP)

N/A

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant