You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am working on a 3D level editor using Godot Engine’s GridMap tool to create tile-based environments efficiently. The project requires precise and adaptable tools to design visually appealing and functional 3D maps.
Describe the problem or limitation you are having in your project
The GridMap editor lacks the ability to customize the gridline color or toggle their visibility.
The default gridline color can blend with tiles or backgrounds, making it hard to differentiate between gridlines and other visual elements.
Gridlines can also be distracting or obstructive when fine-tuning visual details in certain workflows.
This limitation impacts the usability and accessibility of the GridMap editor.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The proposed enhancement involves two features:
Gridline Color Customization:
Allow users to adjust the color of gridlines through a color picker in the Editor Settings. This would ensure that the gridlines are always visible and suitable for the current scene.
Gridline Visibility Toggle:
Provide an option to hide or show the gridlines via a toggle in the GridMap toolbar or as a setting in the Editor Settings. This would help users focus on specific visual details when gridlines are unnecessary.
These enhancements would significantly improve usability, accessibility, and flexibility in the GridMap editor, enabling more efficient workflows.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Here is a high-level overview of how these features can be implemented:
Gridline Color Customization:
Add a new setting in Editor Settings > Editors > GridMap for gridline color.
Use a color picker UI element to allow users to select their desired color.
Update the gridline rendering logic in the GridMap editor to use the selected color.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, this enhancement cannot easily be worked around. Gridline rendering is handled internally by the GridMap editor, and there is no direct way to adjust the gridline color or visibility without modifying the core editor.
Is there a reason why this should be core and not an add-on in the asset library?
This feature directly affects the usability of a core Godot tool (GridMap editor). Including it in the core ensures consistent behavior and accessibility for all users. As it involves editor-level changes, implementing it as a plugin would be cumbersome and less efficient compared to integrating it into the engine’s core functionality.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
I am working on a 3D level editor using Godot Engine’s GridMap tool to create tile-based environments efficiently. The project requires precise and adaptable tools to design visually appealing and functional 3D maps.
Describe the problem or limitation you are having in your project
The GridMap editor lacks the ability to customize the gridline color or toggle their visibility.
This limitation impacts the usability and accessibility of the GridMap editor.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The proposed enhancement involves two features:
Gridline Color Customization:
Allow users to adjust the color of gridlines through a color picker in the
Editor Settings
. This would ensure that the gridlines are always visible and suitable for the current scene.Gridline Visibility Toggle:
Provide an option to hide or show the gridlines via a toggle in the GridMap toolbar or as a setting in the
Editor Settings
. This would help users focus on specific visual details when gridlines are unnecessary.These enhancements would significantly improve usability, accessibility, and flexibility in the GridMap editor, enabling more efficient workflows.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Here is a high-level overview of how these features can be implemented:
Gridline Color Customization:
Editor Settings > Editors > GridMap
for gridline color.Pseudo-code:
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, this enhancement cannot easily be worked around. Gridline rendering is handled internally by the GridMap editor, and there is no direct way to adjust the gridline color or visibility without modifying the core editor.
Is there a reason why this should be core and not an add-on in the asset library?
This feature directly affects the usability of a core Godot tool (GridMap editor). Including it in the core ensures consistent behavior and accessibility for all users. As it involves editor-level changes, implementing it as a plugin would be cumbersome and less efficient compared to integrating it into the engine’s core functionality.
The text was updated successfully, but these errors were encountered: