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Animate3DGraphic.cs
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// Copyright 2018 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Android.App;
using Android.OS;
using Android.Views;
using Android.Widget;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.UI;
using Esri.ArcGISRuntime.UI.Controls;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Timers;
using ArcGISRuntime.Samples.Managers;
using Debug = System.Diagnostics.Debug;
using Surface = Esri.ArcGISRuntime.Mapping.Surface;
namespace ArcGISRuntime.Samples.Animate3DGraphic
{
[Activity]
[ArcGISRuntime.Samples.Shared.Attributes.AndroidLayout("Animate3DGraphic.axml")]
[ArcGISRuntime.Samples.Shared.Attributes.OfflineData("290f0c571c394461a8b58b6775d0bd63","e87c154fb9c2487f999143df5b08e9b1","5a9b60cee9ba41e79640a06bcdf8084d","12509ffdc684437f8f2656b0129d2c13","681d6f7694644709a7c830ec57a2d72b")]
[ArcGISRuntime.Samples.Shared.Attributes.Sample(
"Animate 3D Graphic",
"GraphicsOverlay",
"This sample demonstrates how to animate a graphic's position and follow it using a camera controller.",
"Click-and-drag to pan the sceneview, orbiting the moving plane. Click 'Camera' to toggle between the default and the orbiting camera controller.\nThe plane's route is shown on the inset map in the bottom left corner of the screen. The progress through the plane's mission is shown in a slider within the stats panel. Click 'Stats' to toggle stats display. Drag the slider to seek through the mission (like you might seek through a song). Tap 'Mission' to choose from a list of alternative routes. \n\nNote that this is a graphics-intensive sample; performance may be degraded in certain situations (such as using a simulator).",
"Featured")]
public class Animate3DGraphic : Activity
{
// Hold references to UI components so that they can be accessed by the sample programmatically
// These will be populated from the AndroidLayout file in CreateLayout
private Button _missionButton;
private Button _cameraButton;
private Button _playButton;
private Button _statsButton;
private TextView _altitudeTextView;
private TextView _headingTextView;
private TextView _pitchTextView;
private TextView _rollTextView;
private SeekBar _missionProgressBar;
private SceneView _mySceneView;
private MapView _insetMapView;
// URL to the elevation service - provides terrain elevation
private readonly Uri _elevationServiceUrl = new Uri("http://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer");
// Graphic for highlighting the route in the inset map
private Graphic _routeGraphic;
// Graphic for highlighting the airplane in the inset map
private Graphic _plane2D;
// Graphic for showing the 3D plane model in the scene
private Graphic _plane3D;
// Camera controller for centering the camera on the airplane
private OrbitGeoElementCameraController _orbitCameraController;
// Timer enables frame-by-frame animation
private Timer _animationTimer;
// Number of frames in the mission animation
private int _frameCount;
// Index of current frame in the animation
private int _keyframe;
// Dictionary of mission file names and the corresponding portal item IDs
private readonly Dictionary<string, string> _missionToItemId = new Dictionary<string, string>
{
{"GrandCanyon","290f0c571c394461a8b58b6775d0bd63"},
{"Hawaii", "e87c154fb9c2487f999143df5b08e9b1"},
{"Pyrenees", "5a9b60cee9ba41e79640a06bcdf8084d"},
{"Snowdon", "12509ffdc684437f8f2656b0129d2c13"}
};
// Array of frames for the current mission
// A MissionFrame contains the position of the plane for a single moment in the animation
private MissionFrame[] _missionData;
// Status flag controls which camera will be used
private bool _shouldFollowPlane = true;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
Title = "Animate 3D Graphic";
// Create the UI, setup the control references and execute initialization
CreateLayout();
Initialize();
}
private async void Initialize()
{
// Apply appropriate maps to the scene and the inset map view
_insetMapView.Map = new Map(Basemap.CreateImagery());
_mySceneView.Scene = new Scene(Basemap.CreateImagery());
// Apply the elevation source
Surface surface = new Surface();
ElevationSource elevationSource = new ArcGISTiledElevationSource(_elevationServiceUrl);
surface.ElevationSources.Add(elevationSource);
_mySceneView.Scene.BaseSurface = surface;
// Create and add the graphics overlay
GraphicsOverlay sceneOverlay = new GraphicsOverlay
{
SceneProperties = { SurfacePlacement = SurfacePlacement.Absolute }
};
_mySceneView.GraphicsOverlays.Add(sceneOverlay);
// Create a renderer to handle updating plane's orientation
SimpleRenderer renderer3D = new SimpleRenderer();
RendererSceneProperties renderProperties = renderer3D.SceneProperties;
// Use expressions to keep the renderer properties updated as parameters of the rendered object
renderProperties.HeadingExpression = "[HEADING]";
renderProperties.PitchExpression = "[PITCH]";
renderProperties.RollExpression = "[ROLL]";
// Apply the renderer to the scene view's overlay
sceneOverlay.Renderer = renderer3D;
// Create renderer to symbolize plane and update plane orientation in the inset map
SimpleRenderer renderer2D = new SimpleRenderer();
// Create the symbol that will be used for the plane
SimpleMarkerSymbol plane2DSymbol = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle.Triangle, System.Drawing.Color.Blue, 10);
// Apply the symbol to the renderer
renderer2D.Symbol = plane2DSymbol;
// Apply a rotation expression to the renderer
renderer2D.RotationExpression = "[ANGLE]";
// Update the inset map with a new GraphicsOverlay based on the renderer
GraphicsOverlay insetMapOperlay = new GraphicsOverlay
{
Renderer = renderer2D
};
_insetMapView.GraphicsOverlays.Add(insetMapOperlay);
// Create placeholder graphic for showing the mission route in the inset map
SimpleLineSymbol routeSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Red, 2);
_routeGraphic = new Graphic { Symbol = routeSymbol };
insetMapOperlay.Graphics.Add(_routeGraphic);
// Create the plane graphic; this is symbolized as a blue triangle because of renderer implemented above
// Create the attribute dictionary
Dictionary<string, object> plane2DAttributes = new Dictionary<string, object>
{
// Set the angle for the plane graphic
["ANGLE"] = 0f
};
// Create the graphic from the attributes and the initial point
_plane2D = new Graphic(new MapPoint(0, 0, SpatialReferences.Wgs84), plane2DAttributes);
// Add the plane graphic to the inset map via the overlay
insetMapOperlay.Graphics.Add(_plane2D);
// Create the model graphic for the plane
// Get the path to the 3D model
string modelPath = GetModelPath();
// Create the scene symbol from the path to the model
ModelSceneSymbol plane3DSymbol = await ModelSceneSymbol.CreateAsync(new Uri(modelPath), 1.0);
// Create the graphic with an initial location and the plane symbol
_plane3D = new Graphic(new MapPoint(0, 0, 0, SpatialReferences.Wgs84), plane3DSymbol);
// Add the plane to the overlay
sceneOverlay.Graphics.Add(_plane3D);
// Create the orbit camera controller to follow the plane
_orbitCameraController = new OrbitGeoElementCameraController(_plane3D, 20.0)
{
CameraPitchOffset = 75.0
};
_mySceneView.CameraController = _orbitCameraController;
// Create a timer; this will enable animating the plane
// The value is the duration of the timer in milliseconds. This controls the speed of the animation (fps)
_animationTimer = new Timer(60)
{
Enabled = true,
AutoReset = true
};
// Move the plane every time the timer expires
_animationTimer.Elapsed += AnimatePlane;
// Set the initial mission for when the sample loads
await ChangeMission(_missionToItemId.Keys.First());
}
private async Task ChangeMission(string mission)
{
// Stop animating the current mission
_animationTimer.Stop();
// Get mission data
_missionData = GetMissionData(mission);
// Draw mission route on the inset
// Create a collection of points to hold the mission
PointCollection points = new PointCollection(SpatialReferences.Wgs84);
// Add all of the points from the mission to the point collection
points.AddPoints(_missionData.Select(m => m.ToMapPoint()));
// Create a polyline to symbolize the route from the point collection
Polyline route = new Polyline(points);
// Update the route graphic's geometry with the newly created route polyline
_routeGraphic.Geometry = route;
// Update the inset map's scale
await _insetMapView.SetViewpointScaleAsync(100000);
// Update animation parameters
_frameCount = _missionData.Length;
_keyframe = 0;
// Restart the animation
_animationTimer.Start();
}
private MissionFrame[] GetMissionData(string mission)
{
// Get the path to the file
string filePath = GetMissionFilePath(mission);
// Read the file text
string fileContents = File.ReadAllText(filePath);
// Split the file contents into a list of lines
return fileContents.Split('\n')
// Then for each line, create a MissionFrame object
.Select(MissionFrame.Create)
// Then remove any null MissionFrames
.Where(missionPart => missionPart != null)
// Finally return that list of MissionFrames as an array
.ToArray();
}
private string GetMissionFilePath(string mission)
{
string itemId = _missionToItemId[mission];
string filename = mission + ".csv";
return DataManager.GetDataFolder(itemId, filename);
}
private void AnimatePlane(object sender, ElapsedEventArgs elapsedEventArgs)
{
// Get the next position; % prevents going out of bounds even if the keyframe value is
// changed unexpectedly (e.g. due to user interaction with the progress slider).
MissionFrame currentFrame = _missionData[_keyframe % _frameCount];
// Update the UI
double missionProgress = _keyframe / (double)_frameCount;
// This is needed because the event could be running on a non-UI thread
RunOnUiThread(() =>
{
// Update the progress slider; temporarily remove event subscription to prevent feedback loop
_missionProgressBar.ProgressChanged -= MissionProgressOnSeek;
_missionProgressBar.Progress = (int)(missionProgress * 100);
_missionProgressBar.ProgressChanged += MissionProgressOnSeek;
// Update stats display
_altitudeTextView.Text = currentFrame.Elevation.ToString("F");
_headingTextView.Text = currentFrame.Heading.ToString("F");
_pitchTextView.Text = currentFrame.Pitch.ToString("F");
_rollTextView.Text = currentFrame.Roll.ToString("F");
});
// Update plane's position
_plane3D.Geometry = currentFrame.ToMapPoint();
_plane3D.Attributes["HEADING"] = currentFrame.Heading;
_plane3D.Attributes["PITCH"] = currentFrame.Pitch;
_plane3D.Attributes["ROLL"] = currentFrame.Roll;
// Update the inset map; plane symbol position
_plane2D.Geometry = currentFrame.ToMapPoint();
// Update inset's viewpoint and heading
Viewpoint vp = new Viewpoint(currentFrame.ToMapPoint(), _insetMapView.MapScale,
360 + (float)currentFrame.Heading);
_insetMapView.SetViewpoint(vp);
// Update the keyframe. This advances the animation
_keyframe++;
// Restart the animation if it has finished
if (_keyframe >= _frameCount)
{
_keyframe = 0;
}
}
private string GetModelPath()
{
return DataManager.GetDataFolder("681d6f7694644709a7c830ec57a2d72b", "Bristol.dae");
}
private void MissionPlayPlauseClick(object sender, EventArgs e)
{
// Get a reference to the button that sent the event
Button playButton = (Button)sender;
// Get the text of the button
string playtext = playButton.Text;
switch (playtext)
{
// Resume the animation
case "Play":
playButton.Text = "Pause";
_animationTimer.Start();
break;
// Stop the animation
case "Pause":
playButton.Text = "Play";
_animationTimer.Stop();
break;
}
}
private void ToggleFollowPlane()
{
// Update the flag
_shouldFollowPlane = !_shouldFollowPlane;
// If flag is set, use the orbit camera controller, else use null.
// Setting the CameraController to null will cause the SceneView to use the default camera
_mySceneView.CameraController = _shouldFollowPlane ? _orbitCameraController : null;
}
private void MissionButtonOnClick(object o, EventArgs eventArgs)
{
// Show a list of missions to choose from
// Get an array of mission names
string[] missions = _missionToItemId.Keys.ToArray();
// Create an alert dialog builder
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.SetTitle("Select a Mission");
// Apply the list of items and provide a lambda to handle the selection event
builder.SetItems(missions, async (sender, args) => { await ChangeMission(missions[args.Which]); });
// Show the dialog
builder.Show();
}
private void MissionProgressOnSeek(object sender, EventArgs e)
{
// Stop the animation
_animationTimer.Stop();
// Get the new mission progress
double missionProgress = _missionProgressBar.Progress / 100.0;
// Update the keyframe based on the progress
_keyframe = (int)(missionProgress * _frameCount);
// Restart the animation
_animationTimer.Start();
}
private void CreateLayout()
{
// Load the layout for the sample from the .axml file
SetContentView(Resource.Layout.Animate3DGraphic);
// Update control references to point to the controls defined in the layout
_insetMapView = FindViewById<MapView>(Resource.Id.insetMap);
_mySceneView = FindViewById<SceneView>(Resource.Id.PrimarySceneView);
_altitudeTextView = FindViewById<TextView>(Resource.Id.planeAltitudeText);
_headingTextView = FindViewById<TextView>(Resource.Id.planeHeadingText);
_pitchTextView = FindViewById<TextView>(Resource.Id.planePitchText);
_rollTextView = FindViewById<TextView>(Resource.Id.planeRollText);
_missionProgressBar = FindViewById<SeekBar>(Resource.Id.missionProgressSeekBar);
_cameraButton = FindViewById<Button>(Resource.Id.cameraButton);
_missionButton = FindViewById<Button>(Resource.Id.missionButton);
_statsButton = FindViewById<Button>(Resource.Id.statsButton);
_playButton = FindViewById<Button>(Resource.Id.playPauseButton);
LinearLayout statsLayout = FindViewById<LinearLayout>(Resource.Id.statsPanelLayout);
// Update the SceneView to use an alternative atmosphere effect
_mySceneView.AtmosphereEffect = AtmosphereEffect.Realistic;
// Hide the attribution text on the inset map
_insetMapView.IsAttributionTextVisible = false;
// Handle the camera button click
_cameraButton.Click += (sender, args) => ToggleFollowPlane();
// Handle the play button click
_playButton.Click += MissionPlayPlauseClick;
// Handle the mission button click
_missionButton.Click += MissionButtonOnClick;
// Handle progress bar manipulation
_missionProgressBar.ProgressChanged += MissionProgressOnSeek;
// Handle the stats button click by hiding or showing the stats panel
_statsButton.Click += (sender, args) =>
{
// If panel is visible already, hide it. Otherwise, show it.
if (statsLayout.Visibility == ViewStates.Visible)
{
statsLayout.Visibility = ViewStates.Invisible;
}
else
{
statsLayout.Visibility = ViewStates.Visible;
}
};
}
/// <summary>
/// Private helper class represents a single frame in the animation
/// </summary>
private class MissionFrame
{
private double Longitude { get; }
private double Latitude { get; }
public double Elevation { get; }
public double Heading { get; }
public double Pitch { get; }
public double Roll { get; }
/// <summary>
/// Private constructor ensures that only the factory method (Create) can be called.
/// </summary>
/// <param name="missionLine">A string describing a single frame in the mission animation.</param>
private MissionFrame(string missionLine)
{
// Split the string into a list of entries (columns)
// Example line: -156.3666517,20.6255059,999.999908,83.77659,.00009,-47.766567
string[] missionFrameParameters = missionLine.Split(',');
// Throw if the line isn't valid
if (missionFrameParameters.Length != 6)
{
throw new Exception("Invalid mission part definition");
}
// Populate the object's properties from the array of parameters
Longitude = Convert.ToDouble(missionFrameParameters[0]);
Latitude = Convert.ToDouble(missionFrameParameters[1]);
Elevation = Convert.ToDouble(missionFrameParameters[2]);
Heading = Convert.ToDouble(missionFrameParameters[3]);
Pitch = Convert.ToDouble(missionFrameParameters[4]);
Roll = Convert.ToDouble(missionFrameParameters[5]);
}
/// <summary>
/// Creates a new MissionFrame.
/// The private constructor + static construction method allows
/// for keeping the exception-handling logic for the constructor
/// internal to the class.
/// </summary>
/// <param name="missionLine">A string describing a single frame in the mission animation</param>
/// <returns>Constructed MissionFrame or null if the line is invalid</returns>
public static MissionFrame Create(string missionLine)
{
try
{
return new MissionFrame(missionLine);
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
return null;
}
}
public MapPoint ToMapPoint()
{
return new MapPoint(Longitude, Latitude, Elevation, SpatialReferences.Wgs84);
}
}
}
}