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Both are basically a collection of four EDouble values, which represent a rectangle. original thread by hoelzl-florian |
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Answered by
planger
Aug 18, 2021
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Conceptually, there isn't really a difference. GBounds is just used for the canvas bounds. Everything else uses the GBoundsAware interface. |
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planger
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Conceptually, there isn't really a difference. GBounds is just used for the canvas bounds. Everything else uses the GBoundsAware interface.
If I remember correctly, we did it this way just to be inline with the SModel schema of Sprotty (which is 'just' Java interfaces and not EMF models as in GLSP) that is used on the client.