comments | difficulty | edit_url | tags | |||||
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true |
中等 |
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给定一个二叉树:
struct Node { int val; Node *left; Node *right; Node *next; }
填充它的每个 next 指针,让这个指针指向其下一个右侧节点。如果找不到下一个右侧节点,则将 next 指针设置为 NULL
。
初始状态下,所有 next 指针都被设置为 NULL
。
示例 1:
输入:root = [1,2,3,4,5,null,7] 输出:[1,#,2,3,#,4,5,7,#] 解释:给定二叉树如图 A 所示,你的函数应该填充它的每个 next 指针,以指向其下一个右侧节点,如图 B 所示。序列化输出按层序遍历顺序(由 next 指针连接),'#' 表示每层的末尾。
示例 2:
输入:root = [] 输出:[]
提示:
- 树中的节点数在范围
[0, 6000]
内 -100 <= Node.val <= 100
进阶:
- 你只能使用常量级额外空间。
- 使用递归解题也符合要求,本题中递归程序的隐式栈空间不计入额外空间复杂度。
我们使用队列
时间复杂度
"""
# Definition for a Node.
class Node:
def __init__(self, val: int = 0, left: 'Node' = None, right: 'Node' = None, next: 'Node' = None):
self.val = val
self.left = left
self.right = right
self.next = next
"""
class Solution:
def connect(self, root: "Node") -> "Node":
if root is None:
return root
q = deque([root])
while q:
p = None
for _ in range(len(q)):
node = q.popleft()
if p:
p.next = node
p = node
if node.left:
q.append(node.left)
if node.right:
q.append(node.right)
return root
/*
// Definition for a Node.
class Node {
public int val;
public Node left;
public Node right;
public Node next;
public Node() {}
public Node(int _val) {
val = _val;
}
public Node(int _val, Node _left, Node _right, Node _next) {
val = _val;
left = _left;
right = _right;
next = _next;
}
};
*/
class Solution {
public Node connect(Node root) {
if (root == null) {
return root;
}
Deque<Node> q = new ArrayDeque<>();
q.offer(root);
while (!q.isEmpty()) {
Node p = null;
for (int n = q.size(); n > 0; --n) {
Node node = q.poll();
if (p != null) {
p.next = node;
}
p = node;
if (node.left != null) {
q.offer(node.left);
}
if (node.right != null) {
q.offer(node.right);
}
}
}
return root;
}
}
/*
// Definition for a Node.
class Node {
public:
int val;
Node* left;
Node* right;
Node* next;
Node() : val(0), left(NULL), right(NULL), next(NULL) {}
Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) {}
Node(int _val, Node* _left, Node* _right, Node* _next)
: val(_val), left(_left), right(_right), next(_next) {}
};
*/
class Solution {
public:
Node* connect(Node* root) {
if (!root) {
return root;
}
queue<Node*> q{{root}};
while (!q.empty()) {
Node* p = nullptr;
for (int n = q.size(); n; --n) {
Node* node = q.front();
q.pop();
if (p) {
p->next = node;
}
p = node;
if (node->left) {
q.push(node->left);
}
if (node->right) {
q.push(node->right);
}
}
}
return root;
}
};
/**
* Definition for a Node.
* type Node struct {
* Val int
* Left *Node
* Right *Node
* Next *Node
* }
*/
func connect(root *Node) *Node {
if root == nil {
return root
}
q := []*Node{root}
for len(q) > 0 {
var p *Node
for n := len(q); n > 0; n-- {
node := q[0]
q = q[1:]
if p != nil {
p.Next = node
}
p = node
if node.Left != nil {
q = append(q, node.Left)
}
if node.Right != nil {
q = append(q, node.Right)
}
}
}
return root
}
/**
* Definition for Node.
* class Node {
* val: number
* left: Node | null
* right: Node | null
* next: Node | null
* constructor(val?: number, left?: Node, right?: Node, next?: Node) {
* this.val = (val===undefined ? 0 : val)
* this.left = (left===undefined ? null : left)
* this.right = (right===undefined ? null : right)
* this.next = (next===undefined ? null : next)
* }
* }
*/
function connect(root: Node | null): Node | null {
if (!root) {
return null;
}
const q: Node[] = [root];
while (q.length) {
const nq: Node[] = [];
let p: Node | null = null;
for (const node of q) {
if (p) {
p.next = node;
}
p = node;
const { left, right } = node;
left && nq.push(left);
right && nq.push(right);
}
q.splice(0, q.length, ...nq);
}
return root;
}
/*
// Definition for a Node.
public class Node {
public int val;
public Node left;
public Node right;
public Node next;
public Node() {}
public Node(int _val) {
val = _val;
}
public Node(int _val, Node _left, Node _right, Node _next) {
val = _val;
left = _left;
right = _right;
next = _next;
}
}
*/
public class Solution {
public Node Connect(Node root) {
if (root == null) {
return null;
}
var q = new Queue<Node>();
q.Enqueue(root);
while (q.Count > 0) {
Node p = null;
for (int i = q.Count; i > 0; --i) {
var node = q.Dequeue();
if (p != null) {
p.next = node;
}
p = node;
if (node.left != null) {
q.Enqueue(node.left);
}
if (node.right != null) {
q.Enqueue(node.right);
}
}
}
return root;
}
}
方法一的空间复杂度较高,因为需要使用队列存储每一层的节点。我们可以使用常数空间来实现。
定义两个指针
时间复杂度
"""
# Definition for a Node.
class Node:
def __init__(self, val: int = 0, left: 'Node' = None, right: 'Node' = None, next: 'Node' = None):
self.val = val
self.left = left
self.right = right
self.next = next
"""
class Solution:
def connect(self, root: 'Node') -> 'Node':
def modify(curr):
nonlocal prev, next
if curr is None:
return
next = next or curr
if prev:
prev.next = curr
prev = curr
node = root
while node:
prev = next = None
while node:
modify(node.left)
modify(node.right)
node = node.next
node = next
return root
/*
// Definition for a Node.
class Node {
public int val;
public Node left;
public Node right;
public Node next;
public Node() {}
public Node(int _val) {
val = _val;
}
public Node(int _val, Node _left, Node _right, Node _next) {
val = _val;
left = _left;
right = _right;
next = _next;
}
};
*/
class Solution {
private Node prev, next;
public Node connect(Node root) {
Node node = root;
while (node != null) {
prev = null;
next = null;
while (node != null) {
modify(node.left);
modify(node.right);
node = node.next;
}
node = next;
}
return root;
}
private void modify(Node curr) {
if (curr == null) {
return;
}
if (next == null) {
next = curr;
}
if (prev != null) {
prev.next = curr;
}
prev = curr;
}
}
/*
// Definition for a Node.
class Node {
public:
int val;
Node* left;
Node* right;
Node* next;
Node() : val(0), left(NULL), right(NULL), next(NULL) {}
Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) {}
Node(int _val, Node* _left, Node* _right, Node* _next)
: val(_val), left(_left), right(_right), next(_next) {}
};
*/
class Solution {
public:
Node* connect(Node* root) {
Node* node = root;
Node* prev = nullptr;
Node* next = nullptr;
auto modify = [&](Node* curr) {
if (!curr) {
return;
}
if (!next) {
next = curr;
}
if (prev) {
prev->next = curr;
}
prev = curr;
};
while (node) {
prev = next = nullptr;
while (node) {
modify(node->left);
modify(node->right);
node = node->next;
}
node = next;
}
return root;
}
};
/**
* Definition for a Node.
* type Node struct {
* Val int
* Left *Node
* Right *Node
* Next *Node
* }
*/
func connect(root *Node) *Node {
node := root
var prev, next *Node
modify := func(curr *Node) {
if curr == nil {
return
}
if next == nil {
next = curr
}
if prev != nil {
prev.Next = curr
}
prev = curr
}
for node != nil {
prev, next = nil, nil
for node != nil {
modify(node.Left)
modify(node.Right)
node = node.Next
}
node = next
}
return root
}
/**
* Definition for Node.
* class Node {
* val: number
* left: Node | null
* right: Node | null
* next: Node | null
* constructor(val?: number, left?: Node, right?: Node, next?: Node) {
* this.val = (val===undefined ? 0 : val)
* this.left = (left===undefined ? null : left)
* this.right = (right===undefined ? null : right)
* this.next = (next===undefined ? null : next)
* }
* }
*/
function connect(root: Node | null): Node | null {
const modify = (curr: Node | null): void => {
if (!curr) {
return;
}
next = next || curr;
if (prev) {
prev.next = curr;
}
prev = curr;
};
let node = root;
let [prev, next] = [null, null];
while (node) {
while (node) {
modify(node.left);
modify(node.right);
node = node.next;
}
node = next;
[prev, next] = [null, null];
}
return root;
}
/*
// Definition for a Node.
public class Node {
public int val;
public Node left;
public Node right;
public Node next;
public Node() {}
public Node(int _val) {
val = _val;
}
public Node(int _val, Node _left, Node _right, Node _next) {
val = _val;
left = _left;
right = _right;
next = _next;
}
}
*/
public class Solution {
private Node prev, next;
public Node Connect(Node root) {
Node node = root;
while (node != null) {
prev = null;
next = null;
while (node != null) {
modify(node.left);
modify(node.right);
node = node.next;
}
node = next;
}
return root;
}
private void modify(Node curr) {
if (curr == null) {
return;
}
if (next == null) {
next = curr;
}
if (prev != null) {
prev.next = curr;
}
prev = curr;
}
}