comments | difficulty | edit_url | tags | |||
---|---|---|---|---|---|---|
true |
Medium |
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Given an m x n
integer matrix matrix
, if an element is 0
, set its entire row and column to 0
's.
You must do it in place.
Example 1:
Input: matrix = [[1,1,1],[1,0,1],[1,1,1]] Output: [[1,0,1],[0,0,0],[1,0,1]]
Example 2:
Input: matrix = [[0,1,2,0],[3,4,5,2],[1,3,1,5]] Output: [[0,0,0,0],[0,4,5,0],[0,3,1,0]]
Constraints:
m == matrix.length
n == matrix[0].length
1 <= m, n <= 200
-231 <= matrix[i][j] <= 231 - 1
Follow up:
- A straightforward solution using
O(mn)
space is probably a bad idea. - A simple improvement uses
O(m + n)
space, but still not the best solution. - Could you devise a constant space solution?
We use arrays rows
and cols
to mark the rows and columns to be cleared.
Then traverse the matrix again, and clear the elements in the rows and columns marked in rows
and cols
.
The time complexity is
class Solution:
def setZeroes(self, matrix: List[List[int]]) -> None:
m, n = len(matrix), len(matrix[0])
row = [False] * m
col = [False] * n
for i in range(m):
for j in range(n):
if matrix[i][j] == 0:
row[i] = col[j] = True
for i in range(m):
for j in range(n):
if row[i] or col[j]:
matrix[i][j] = 0
class Solution {
public void setZeroes(int[][] matrix) {
int m = matrix.length, n = matrix[0].length;
boolean[] row = new boolean[m];
boolean[] col = new boolean[n];
for (int i = 0; i < m; ++i) {
for (int j = 0; j < n; ++j) {
if (matrix[i][j] == 0) {
row[i] = col[j] = true;
}
}
}
for (int i = 0; i < m; ++i) {
for (int j = 0; j < n; ++j) {
if (row[i] || col[j]) {
matrix[i][j] = 0;
}
}
}
}
}
class Solution {
public:
void setZeroes(vector<vector<int>>& matrix) {
int m = matrix.size(), n = matrix[0].size();
vector<bool> row(m);
vector<bool> col(n);
for (int i = 0; i < m; ++i) {
for (int j = 0; j < n; ++j) {
if (matrix[i][j] == 0) {
row[i] = col[j] = true;
}
}
}
for (int i = 0; i < m; ++i) {
for (int j = 0; j < n; ++j) {
if (row[i] || col[j]) {
matrix[i][j] = 0;
}
}
}
}
};
func setZeroes(matrix [][]int) {
row := make([]bool, len(matrix))
col := make([]bool, len(matrix[0]))
for i := range matrix {
for j, x := range matrix[i] {
if x == 0 {
row[i] = true
col[j] = true
}
}
}
for i := range matrix {
for j := range matrix[i] {
if row[i] || col[j] {
matrix[i][j] = 0
}
}
}
}
/**
Do not return anything, modify matrix in-place instead.
*/
function setZeroes(matrix: number[][]): void {
const m = matrix.length;
const n = matrix[0].length;
const row: boolean[] = Array(m).fill(false);
const col: boolean[] = Array(n).fill(false);
for (let i = 0; i < m; ++i) {
for (let j = 0; j < n; ++j) {
if (matrix[i][j] === 0) {
row[i] = col[j] = true;
}
}
}
for (let i = 0; i < m; ++i) {
for (let j = 0; j < n; ++j) {
if (row[i] || col[j]) {
matrix[i][j] = 0;
}
}
}
}
impl Solution {
pub fn set_zeroes(matrix: &mut Vec<Vec<i32>>) {
let m = matrix.len();
let n = matrix[0].len();
let mut row = vec![false; m];
let mut col = vec![false; n];
for i in 0..m {
for j in 0..n {
if matrix[i][j] == 0 {
row[i] = true;
col[j] = true;
}
}
}
for i in 0..m {
for j in 0..n {
if row[i] || col[j] {
matrix[i][j] = 0;
}
}
}
}
}
/**
* @param {number[][]} matrix
* @return {void} Do not return anything, modify matrix in-place instead.
*/
var setZeroes = function (matrix) {
const m = matrix.length;
const n = matrix[0].length;
const row = Array(m).fill(false);
const col = Array(n).fill(false);
for (let i = 0; i < m; ++i) {
for (let j = 0; j < n; ++j) {
if (matrix[i][j] === 0) {
row[i] = col[j] = true;
}
}
}
for (let i = 0; i < m; ++i) {
for (let j = 0; j < n; ++j) {
if (row[i] || col[j]) {
matrix[i][j] = 0;
}
}
}
};
public class Solution {
public void SetZeroes(int[][] matrix) {
int m = matrix.Length, n = matrix[0].Length;
bool[] row = new bool[m], col = new bool[n];
for (int i = 0; i < m; ++i) {
for (int j = 0; j < n; ++j) {
if (matrix[i][j] == 0) {
row[i] = true;
col[j] = true;
}
}
}
for (int i = 0; i < m; ++i) {
for (int j = 0; j < n; ++j) {
if (row[i] || col[j]) {
matrix[i][j] = 0;
}
}
}
}
}
In the first method, we use an additional array to mark the rows and columns to be cleared. In fact, we can also use the first row and first column of the matrix to mark them, without creating an additional array.
Since the first row and the first column are used to mark, their values may change due to the mark, so we need additional variables
The time complexity is
class Solution:
def setZeroes(self, matrix: List[List[int]]) -> None:
m, n = len(matrix), len(matrix[0])
i0 = any(v == 0 for v in matrix[0])
j0 = any(matrix[i][0] == 0 for i in range(m))
for i in range(1, m):
for j in range(1, n):
if matrix[i][j] == 0:
matrix[i][0] = matrix[0][j] = 0
for i in range(1, m):
for j in range(1, n):
if matrix[i][0] == 0 or matrix[0][j] == 0:
matrix[i][j] = 0
if i0:
for j in range(n):
matrix[0][j] = 0
if j0:
for i in range(m):
matrix[i][0] = 0
class Solution {
public void setZeroes(int[][] matrix) {
int m = matrix.length, n = matrix[0].length;
boolean i0 = false, j0 = false;
for (int j = 0; j < n; ++j) {
if (matrix[0][j] == 0) {
i0 = true;
break;
}
}
for (int i = 0; i < m; ++i) {
if (matrix[i][0] == 0) {
j0 = true;
break;
}
}
for (int i = 1; i < m; ++i) {
for (int j = 1; j < n; ++j) {
if (matrix[i][j] == 0) {
matrix[i][0] = 0;
matrix[0][j] = 0;
}
}
}
for (int i = 1; i < m; ++i) {
for (int j = 1; j < n; ++j) {
if (matrix[i][0] == 0 || matrix[0][j] == 0) {
matrix[i][j] = 0;
}
}
}
if (i0) {
for (int j = 0; j < n; ++j) {
matrix[0][j] = 0;
}
}
if (j0) {
for (int i = 0; i < m; ++i) {
matrix[i][0] = 0;
}
}
}
}
class Solution {
public:
void setZeroes(vector<vector<int>>& matrix) {
int m = matrix.size(), n = matrix[0].size();
bool i0 = false, j0 = false;
for (int j = 0; j < n; ++j) {
if (matrix[0][j] == 0) {
i0 = true;
break;
}
}
for (int i = 0; i < m; ++i) {
if (matrix[i][0] == 0) {
j0 = true;
break;
}
}
for (int i = 1; i < m; ++i) {
for (int j = 1; j < n; ++j) {
if (matrix[i][j] == 0) {
matrix[i][0] = 0;
matrix[0][j] = 0;
}
}
}
for (int i = 1; i < m; ++i) {
for (int j = 1; j < n; ++j) {
if (matrix[i][0] == 0 || matrix[0][j] == 0) {
matrix[i][j] = 0;
}
}
}
if (i0) {
for (int j = 0; j < n; ++j) {
matrix[0][j] = 0;
}
}
if (j0) {
for (int i = 0; i < m; ++i) {
matrix[i][0] = 0;
}
}
}
};
func setZeroes(matrix [][]int) {
m, n := len(matrix), len(matrix[0])
i0, j0 := false, false
for j := 0; j < n; j++ {
if matrix[0][j] == 0 {
i0 = true
break
}
}
for i := 0; i < m; i++ {
if matrix[i][0] == 0 {
j0 = true
break
}
}
for i := 1; i < m; i++ {
for j := 1; j < n; j++ {
if matrix[i][j] == 0 {
matrix[i][0], matrix[0][j] = 0, 0
}
}
}
for i := 1; i < m; i++ {
for j := 1; j < n; j++ {
if matrix[i][0] == 0 || matrix[0][j] == 0 {
matrix[i][j] = 0
}
}
}
if i0 {
for j := 0; j < n; j++ {
matrix[0][j] = 0
}
}
if j0 {
for i := 0; i < m; i++ {
matrix[i][0] = 0
}
}
}
/**
Do not return anything, modify matrix in-place instead.
*/
function setZeroes(matrix: number[][]): void {
const m = matrix.length;
const n = matrix[0].length;
const i0 = matrix[0].includes(0);
const j0 = matrix.map(row => row[0]).includes(0);
for (let i = 1; i < m; ++i) {
for (let j = 1; j < n; ++j) {
if (matrix[i][j] === 0) {
matrix[i][0] = 0;
matrix[0][j] = 0;
}
}
}
for (let i = 1; i < m; ++i) {
for (let j = 1; j < n; ++j) {
if (matrix[i][0] === 0 || matrix[0][j] === 0) {
matrix[i][j] = 0;
}
}
}
if (i0) {
matrix[0].fill(0);
}
if (j0) {
for (let i = 0; i < m; ++i) {
matrix[i][0] = 0;
}
}
}
/**
* @param {number[][]} matrix
* @return {void} Do not return anything, modify matrix in-place instead.
*/
var setZeroes = function (matrix) {
const m = matrix.length;
const n = matrix[0].length;
let i0 = matrix[0].some(v => v == 0);
let j0 = false;
for (let i = 0; i < m; ++i) {
if (matrix[i][0] == 0) {
j0 = true;
break;
}
}
for (let i = 1; i < m; ++i) {
for (let j = 1; j < n; ++j) {
if (matrix[i][j] == 0) {
matrix[i][0] = 0;
matrix[0][j] = 0;
}
}
}
for (let i = 1; i < m; ++i) {
for (let j = 1; j < n; ++j) {
if (matrix[i][0] == 0 || matrix[0][j] == 0) {
matrix[i][j] = 0;
}
}
}
if (i0) {
for (let j = 0; j < n; ++j) {
matrix[0][j] = 0;
}
}
if (j0) {
for (let i = 0; i < m; ++i) {
matrix[i][0] = 0;
}
}
};
public class Solution {
public void SetZeroes(int[][] matrix) {
int m = matrix.Length, n = matrix[0].Length;
bool i0 = matrix[0].Contains(0), j0 = false;
for (int i = 0; i < m; ++i) {
if (matrix[i][0] == 0) {
j0 = true;
break;
}
}
for (int i = 1; i < m; ++i) {
for (int j = 1; j < n; ++j) {
if (matrix[i][j] == 0) {
matrix[i][0] = 0;
matrix[0][j] = 0;
}
}
}
for (int i = 1; i < m; ++i) {
for (int j = 1; j < n; ++j) {
if (matrix[i][0] == 0 || matrix[0][j] == 0) {
matrix[i][j] = 0;
}
}
}
if (i0) {
for (int j = 0; j < n; ++j) {
matrix[0][j] = 0;
}
}
if (j0) {
for (int i = 0; i < m; ++i) {
matrix[i][0] = 0;
}
}
}
}