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Add speed test ticking a tween #62
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testing
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djeedai
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Oct 1, 2022
Fix the animator speed applying, which got broken as part of the refactor of #44. Add a `speed()` getter to both `Animator<T>` and `AssetAnimator<T>`. Add some simple test for speed, but this is not enough to make sure the feature doesn't regress, so logged #62 to follow-up with a proper regression test. Fixes #61
djeedai
added a commit
that referenced
this issue
Oct 1, 2022
Fix the animator speed applying, which got broken as part of the refactor of #44. Add a `speed()` getter to both `Animator<T>` and `AssetAnimator<T>`. Add some simple test for speed, but this is not enough to make sure the feature doesn't regress, so logged #62 to follow-up with a proper regression test. Fixes #61
djeedai
added a commit
that referenced
this issue
Oct 1, 2022
Fix the animator speed applying, which got broken as part of the refactor of #44. Add a `speed()` getter to both `Animator<T>` and `AssetAnimator<T>`. Add some simple test for speed, but this is not enough to make sure the feature doesn't regress, so logged #62 to follow-up with a proper regression test. Fixes #61
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Add an animator speed test which actually ticks a tween. Currently because the ticking is deferred to the tween itself, and applied "manually" by the built-in animator systems, it's easy to break the feature without noticing as the systems are also not tested.
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