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Add speed test ticking a tween #62

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djeedai opened this issue Oct 1, 2022 · 0 comments
Open

Add speed test ticking a tween #62

djeedai opened this issue Oct 1, 2022 · 0 comments
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testing Testing-related item

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@djeedai
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djeedai commented Oct 1, 2022

Add an animator speed test which actually ticks a tween. Currently because the ticking is deferred to the tween itself, and applied "manually" by the built-in animator systems, it's easy to break the feature without noticing as the systems are also not tested.

@djeedai djeedai added the testing Testing-related item label Oct 1, 2022
djeedai added a commit that referenced this issue Oct 1, 2022
Fix the animator speed applying, which got broken as part of the
refactor of #44. Add some simple test for speed, but this is not enough
to make sure the feature doesn't regress, so logged #62 to follow-up
with a proper regression test.

Fixes #61
djeedai added a commit that referenced this issue Oct 1, 2022
Fix the animator speed applying, which got broken as part of the
refactor of #44.

Add a `speed()` getter to both `Animator<T>` and `AssetAnimator<T>`.

Add some simple test for speed, but this is not enough to make sure the
feature doesn't regress, so logged #62 to follow-up with a proper
regression test.

Fixes #61
djeedai added a commit that referenced this issue Oct 1, 2022
Fix the animator speed applying, which got broken as part of the
refactor of #44.

Add a `speed()` getter to both `Animator<T>` and `AssetAnimator<T>`.

Add some simple test for speed, but this is not enough to make sure the
feature doesn't regress, so logged #62 to follow-up with a proper
regression test.

Fixes #61
djeedai added a commit that referenced this issue Oct 1, 2022
Fix the animator speed applying, which got broken as part of the
refactor of #44.

Add a `speed()` getter to both `Animator<T>` and `AssetAnimator<T>`.

Add some simple test for speed, but this is not enough to make sure the
feature doesn't regress, so logged #62 to follow-up with a proper
regression test.

Fixes #61
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