How can I create a custom map for testing instead of a procedure generated? #6272
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Considering I want to make some changes on the code, how can I effectively test them? For example. I want to change the effects of Cauldron in the game, but to achieve that I must have a map with a fixed Cauldron on it, is there a way to force it? Use a custom loaded map? If I want a Shrine can I force it to be a specific one? Thanks. |
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https://github.com/diasurgical/modding-tools/blob/master/Tiled/README.md |
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This is not an answer to your question about custom maps, but you might be interested to know that you can grab information about the dungeon seed on a given level with https://github.com/diasurgical/devilutionX/wiki/Debug-Commands If you simply need to test changes to the way these objects work, it may be even easier. For example, put a direct call to Lines 1834 to 1841 in ad7020b |
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https://github.com/diasurgical/modding-tools/blob/master/Tiled/README.md