iOS version #2339
Replies: 4 comments 15 replies
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It was never fully finished, since it was done in a way that isn't generally maintainable (using cmake as the build system). But we also lack a maintainer and the know how regarding how to distribute it in a way that lets people install it. |
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Hi, Can I ask if there are plans to implement iOS version? Currently I believe it's available on Google play store - so I'm hoping porting it to AppStore will be happening as well? Needless to say this is one of the projects I'd be willing to pay for - and certainly many other iPhone users as well. Also I've read that the Android version supports controllers - if there could be support for MFi (Razer Kishi and others) controllers on iOS that would be amazing. Thanks |
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Things are now mostly running but I need help with testing on a real device and some minor issues, please see this PR: #3612 |
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I want to thank the team for a solid iOS/ipadOS (I haven't tried on appletv nor imagine it's yet a target). Quick question: Are there docs for iOS/iPad? Buttons and joystick (for onscreen playing) are layered on top of UI and there's no obvious way to move or resize them. Is this an open item for the future or is there access to DevilutionX's settings separate from Diablo settings where this can be addressed? I may have just missed it if so. |
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I see that there's an iOS version of devolution x in the mod section of the documentation. Why wasn't it merged back upstream? Is there a reason for it?
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