Replies: 4 comments 8 replies
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It's definitely planned, the problem is implementing it in a way that doesn't conflict with everything else :D |
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There are plenty of generic auto-clickers that you can use, the plan is to implement sustained attack instead. |
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I think naming it "auto-clicker" is a huge mistake. Implementing the "continuous attacking" as some sort of constant clicking simulation is a terrible way to go about it. |
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#2335 feel free to give this a try, it handles walking / interacting with objects / spellcasting / attacking with a single click |
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I heard about this project from my buddy of mine, this is phenomenal thanks for making it. One thing I would like to see added as an option is a in-built auto-clicker. There used to be clicker tools that worked for the game, but they are incompatible for DevX. Having one implemented would be a godsend.
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