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home.lua
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local composer = require( "composer" )
local scene = composer.newScene()
local braintonikDialog = require "plugin.braintonik-dialog"
display.setStatusBar( display.HiddenStatusBar )
local globalFunc = require("globalFunc")
local widget = require( "widget" )
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeScene()"
-- -----------------------------------------------------------------------------------
local function emailMe ()
system.openURL ("mailto:[email protected]")
end
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
local sceneGroup = self.view
-- Code here runs when the scene is first created but has not yet appeared on screen
local fromTop = display.actualContentHeight - 200
print( display.actualContentHeight )
display.setDefault( "background", 244/255,244/255,244/255 )
globalFunc.createUI()
print (harry)
sceneGroup:insert (gHeaderRect)
sceneGroup:insert (gHeaderLogo)
sceneGroup:insert (gHeaderMenu)
gHeaderMenu:addEventListener ("tap", globalFunc.openMenu)
display.setDefault( "background", 244/255,244/255,244/255 )
local logo = display.newImageRect (sceneGroup, "acglogo.png",251*2.5,113*2.5)
logo.x = display.contentCenterX
logo.y = display.actualContentHeight-fromTop
-- DESCRIPTION
local options = {
text = "Hello World",
parent = sceneGroup,
width = display.actualContentWidth - 100,
font = "fonts/segoeui.ttf",
fontSize = 40,
align = "center" -- Alignment parameter
}
local description = display.newText(options)
description.text = "Hi and thanks for downloading the BETA version of this App. If you find bugs, please help by reporting them to me [email protected]. I also need help to finish building this into a great app so please, if you have some time to spare, feel free to volunteer."
description.anchorX = 0.5
description.x = display.contentCenterX
description.y = display.actualContentHeight-(fromTop - 200)
description.anchorY = 0
description:setFillColor(0, 0, 0)
--scrollView:insert (description)
-- DESCRIPTION END
local function handleButtonEvent( event )
if ( "ended" == event.phase ) then
print( "Button was pressed and released" )
emailMe ()
end
end
local buttonOptions = {
x = display.contentCenterX,
y = display.actualContentHeight-(fromTop - 800),
onEvent = handleButtonEvent,
label = "Email Me",
labelColor = { default={ 1,1,1 }, over={ 0, 0, 0, 0.5 } },
fillColor = { default={ 0/255,135/255,143/255 }, over={ 0/255,135/255,143/255,0.5 } },
fontSize = 46,
shape = "roundedRect",
width = 500,
height = 140
}
local emailMeButon = widget.newButton( buttonOptions )
sceneGroup:insert (emailMeButon)
end
-- show()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is still off screen (but is about to come on screen)
elseif ( phase == "did" ) then
-- Code here runs when the scene is entirely on screen
end
end
-- hide()
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is on screen (but is about to go off screen)
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene goes entirely off screen
end
end
-- destroy()
function scene:destroy( event )
local sceneGroup = self.view
-- Code here runs prior to the removal of scene's view
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -----------------------------------------------------------------------------------
return scene