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main.lua
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register_blueprint "hellpediace_callisto_1"
{
text = {
title = "{!}Callisto",
content = [=[
{YValhalla Terminal}{!: activate lockdowns!}
{!VS} weapon: +25% damage vs bots
{!VS} armor/helmet: +25% repair received
{!Rewards} AV2/exo pistol+shotgun, AV2 headgear
{!Special rewards} 1 red card for CalSec halt/hack
Warden bypass. Rooms: supply (AV2 AMP), weapon
(AV2 favored weapon), armor (AV2 blue armor)
{YCallisto Mines}{!: close portals, QUICK!}
{!JS} weapon: +15% crit damage
{!JS} armor/helmet: +15% crit chance
{!Rewards} AV2/exo pistol+shotgun, AV2 favored
AMP, red relic. If no closed portal:
AV2 helmet/armor {!2 5}
{!Special rewards} If 1 closed portal: red
relic. If 2: Warlock Eye. If 3: Warlock {!4 3}
Horn. If 2+: touch pillars in order (cf.
plan) for {!Purgatory} access (Medium+ only) {!1}
{!Remarks} branch guaranteed on Callisto L2/L3,
light range of special level is 5
{YMimir Habitat}{!: dl codes from MDF sentries!}
{!MDF} weapon: +1 optimal range
{!MDF} armor/helmet: +1 mod capacity
{!Rewards} AV2/exo pistol+shotgun, AV2 fav. weapon
{!Special rewards} 1 red card for exo manu station
(L2/L3 clearance: 4/6 exos) CalSec halt/reboot
]=]
}
}
register_blueprint "hellpediace_callisto_2"
{
text = {
title = "{!}",
content = [=[
{YCallisto Rift}{!: open valves!}
{!JS} weapon: +15% crit damage
{!JS} armor/helmet: +15% crit chance
{!Rewards} AV2 pistol/shotgun, AV2 favored AMP,
medical and tech stations, 3 multitools
{!Special reward} poison resistance
{MMilitary Barracks}
{!JS} weapon: +15% crit damage
{!JS} armor/helmet: +15% crit chance
{!Rewards} 2 AV2/exo pistols, 2 AV2/exo shotguns,
2 AV2/exo autos, AV2/exo grenade launcher,
EGLS or AV2 rocket launcher, ammo terminal
{MCallisto Docking Bay}{!: activate lockdown!}
{!Perk} random Callisto perk
{!Rewards} 2 red cards for AV2/exo+AV1/exo pistol,
AV1+AV2 shotguns, AV2 blue armor+helmet
{!Special reward} exo visor
{YCallisto Hub} (L4)
{!Secret} Europa branch list in terminal for 1 mt
]=]
}
}
register_blueprint "hellpediace_europa_1"
{
text = {
title = "{!}Europa",
content = [=[
{YAsterius Habitat}{!: hack & protect AT sentries!}
{!AT} weapon: chill on damage
{!AT} armor/helmet: +25% cold resistance
{!Rewards} AV2 AMP for auto/pistol/shotgun,
red relic, AV2 red armor, AV2 headgear
{!Special rewards} exotic mod/AV1 general AMP,
6 consum., AT exotic manu station (list of 3)
{YEuropa Ruins}{!: don’t be greedy!}
{!CRT} weapon: +25% damage after move
{!CRT} armor: -10% dodge penalty
{!CRT} helmet: +10% XP gained
{!Rewards} 1 ancient item per level. Temple:
AV3 armor, AV3 fav. AMP, frozen heart
(cold res. when carried), 2 ancient items
{!Remark} you can take 4 rewards max (heart counts
for 2), otherwise guardians spawn + guardians
will spawn when Cryomancer is at half HP
{!Remark} branch guaranteed. Royal: 2 rewards max
{YEuropa Dig Zone}{!: do} {RNOT} {!open valves!}
{!ERI} weapon: -75% swap time
{!ERI} armor/helmet: -25% consumable use time
{!Rewards} AV2 AMP for pistol/auto/shotgun/melee
or AV2 armor/auto, Mk2 manu+tech+med stations
{!Special reward} cold resistance
]=]
}
}
register_blueprint "hellpediace_europa_2"
{
text = {
title = "{!}",
content = [=[
{YC. Chaos Biolabs}{!: open valves, get essences!}
{!CCB} weapon: +20% dmg vs bio, +10% vs semi-mecha
{!CCB} armor/helmet: +10% move speed
{!Rewards} AV2 pistol, AV2 semi/auto
{!Special rewards} acid, pain, bleed, fire
resistances (at most 3 of them)
{!Secret reward} +20% damage (if 3 res. bought)
{!Remark} bring 9 multitools to guarantee secret
reward (only available if L2, maybe L3 branch)
{MThe Pit}{!: pet the smaller Kerberos w/ <{$input_action}>!}
{!Rewards} backpack, AV3 headgear, AV3 favored
AMP, AV3 armor/auto/semi
{!Special reward} on level up, {!Rexio} gains bleed,
poison, fire & cold res., up to 80% DR, more
HP and damage, new orders: wait, follow, hunt
{!Remark} you cannot tame {!Rexio} while wielding
a melee weapon, even by using {!<{$input_action}>}
{MRefueling Base}{!: open fuel valves!}
{!Rewards} backpack, ammo term, AV3 visor,
AV3 favored+general AMPs, AV3 armor/auto/AMP
{!Special reward} ENV armor
{!Remark} light range is 5
{YEuropa Central Dig} (outro level)
{!Remark} light range is 7
]=]
}
}
register_blueprint "hellpediace_io_1"
{
text = {
title = "{!}Io",
content = [=[
{YCRI Labs}{!: defend the CRI against the demons!}
{!CRI} weapon: +25% damage vs demons
{!CRI} armor/helmet: +1 armor
{!Rewards} 2 AV3/exo favored weapons, exo pistol/
shotgun/auto, AV3 hyperblaster, CRI armor,
Mk3 manu station, AV3 favored AMP, CRI BFT9K{!*}
{!Special reward} vaults open, CRI is friendly
{!Remark} there can be at most 6 CRI deaths in
the branch to unlock the special reward
{YIo Black Site}{!: help the CRI kill the demons!}
{!TTL} weapon: inflicts Wither on bio & semi-mecha
(-50% resistances, +20% damage taken, for 3s)
{!TTL} armor/helmet: +10% healing received
{!Rewards} AV3 favored AMP, Mk3 manu station,
AV3 hyperblaster/AWP, purple relic, TTL BFT9K{!*}
{!Special reward} 2 red cards, CRI is friendly
{!Remark} same as CRI Labs + clearing the level
before CRI arrival cancels the rewards
{!*} avail. if 4 vaults are open (w/ 3 red cards)
]=]
}
}
register_blueprint "hellpediace_io_2"
{
text = {
title = "{!}",
content = [=[
{YShadow Halls}{!: drop worthy items on portals!}
{!CRT} weapon: +25% damage after move
{!CRT} armor: -10% dodge penalty
{!CRT} helmet: +10% XP gained
{!Enemies} mostly demons (ammo-hungry branch)
{!Rewards} AV3 favored AMP, AV3 armor, AV3
pistol/SMG/auto/ shotgun, AV3 shotgun/
hyperblaster/AWP, unique exchange and a wish
{!Unique exchange} drop a unique on the pentagram
to exchange it with a random one from the
pool: Exosuit, Void, Death, Apocalypse.
Unavailable after the wish!
{!Wishes} drop the frozen heart on the pentagram
{!"WEALTH!"} choose 1 of 5 uniques, HP set to 20,
all healing items and mt removed from level
{!"POWER!"} +50% damage, receive 50% less
healing, max HP reduced by 25%, HP set to 20
{!"HEALTH!"} regenerate 5 HP/s up to 50% of max
HP, receive 75% less healing, HP set to 1
{!Special rewards} one per sacrifice{!*}: ancient
phase kit/medkit/mod/power elixir (+10% dmg)/
fire elixir (+50% fire res. and affinity)/
blood elixir (+50% bleed res. and affinity)
{!Remark} branch guaranteed
{!*} worthy item: exo/uniques/ancient/AV
]=]
}
}
register_blueprint "hellpediace_io_3"
{
text = {
title = "{!}",
content = [=[
{YMephitic Mines}{!: reroute the gas!}
{!IDR} weapon: -50% reload time
{!IDR} armor/helmet: +25% poison resistance
{!Enemies} mostly demons (ammo-hungry branch)
{!Rewards} AV3 katana, AV3 blue armor, ENV
helmet, AV1 hyperblaster
{!Special rewards} poison resistance. With {!Rift}
reward: strong poison aura, +50% poison effect
{!Remark} light range is 5 (4 in special level)
{MIo Warehouse}
{!Rewards} lots of lootboxes, AV2 hyperblaster
{!Remark} light range is 4
{MInfernal Lock}{!: block doors with items!}
{!Rewards} lootboxes, AV3 general AMP
{!Special reward} cold, sustain, nano or onyx mod
]=]
}
}
register_blueprint "hellpediace_dante_1"
{
text = {
title = "{!}Dante",
content = [=[
{YThe Shattered Abyss}
{!Unlock} kill an enemy with melee on Dante L1
and enter the portal from Io (Medium+ only)
{!Special rule} melee only!
{!Boss loot} {GSoulstealer}
{YInferno}
{!Unlock} kill all enemies of Dante L2
{!Rewards} AV3 general AMP, a Tier 3 unique (25%
chance it’s a {GBFT 10K}), Dante medical and
Dante technical stations
{!Remark} very ammo-hungry level!
{!Remark} Rexio won’t follow you on the islands
elixir (3 mt) and ancient relic (2 mt)
]=]
}
}
register_blueprint "hellpediace_dante_2"
{
text = {
title = "{!}",
content = [=[
{YOssuary}{!: clear levels for more loot!}
{!Unlock} kill all enemies in Dante Vestibule
and enter the green elevator (Medium+ only)
{!Remark} enemies get stronger as you kill them
{!Remark} boss: the Butcher (cf. boss page)
{!Rewards} many lootboxes and special stations:
{!Left room station}
{!Circle} (1 charge): ancient mod pack,
ancient phase kit or ancient medkit
{!Triangle} (2 charges): random ancient relic
{!Elixir} (3 charges): fire/blood/power elixir
{!Present ADV item} (2 charges): reroll ADV perk
{!Middle room station}
{!Blood} (1 charge): heal
{!Herb} (2 charges): ancient salve
{!Heart} (3 charges): +5HP max
{!Present frozen heart} (destroys it): +10%
(or +15% if you got the power elixir) damage
{!Right room station}
{!Broken symbol} (1 charge): Repair armor
{!Presen weapon} (2 charges): add ancient mod
{!Present ADV/EXO item} (2 charges): add a mod
slot to AV or exotic item
{!Portal symbol} (3 charges): ancient phase kit
]=]
}
}
register_blueprint "hellpediace_beyond"
{
text = {
title = "{!-}Beyond",
content = [=[
{YBeyond L1} (intro level)
{!Remark} light range is 4
{YThe Shattered Abyss}
{!Unlock} kill an enemy with melee on Beyond L1
and enter the portal from Io (Medium+ only)
{!Enemies} reavers, archreavers, Swordmaster
{!Special rule} melee only!
{!Boss loot} {GSoulstealer}
{YLimbo}
{!Rewards} AV3 armor or AV3 auto/pistol/shotgun
AMP, tech station, phase kit
]=]
}
}
register_blueprint "hellpediace_bosses_1"
{
text = {
title = "{!}Bosses",
content = [=[
{YCallisto}{!: CalSec Warden} (large bot)
{!Stats} 240 HP, more on N!+
{!Gimmick} Bulwark mode on damage gate (30):
uses mortars and gains armor for a few turns
{!Advice} EMP grenades will disabled it. Protect
from mortar by closing the hangar doors
{!Reward} 2 mt, large medkit and 2 weapon/exo mod/
plasma grenade/phase kit/armor/AMP/heal
{YEuropa}{!: Cryomancer} (ice warlock)
{!Stats} 480 HP, more on N!+
{!Gimmick} throws ice spikes
{!Advice} use napalm grenades, get cold res. (from
Europa Dig Site or ENV armor), go for big
damage (no damage gate) or in melee range
{!Reward} red relic
{YIo}{!: Ancient} (illusionist gunned creature)
{!Stats} 400 HP, more on N!+
{!Gimmick} create decoys on damage gate (100)
{!Reward} ancient gun/sword/armband/necklace
]=]
}
}
register_blueprint "hellpediace_bosses_2"
{
text = {
title = "{!}",
content = [=[
{YShattered Abyss}{!: Swordmaster} (sworded demon)
{!Stats} 320+40*difficulty HP
{!Gimmick} melee only on this level
{!Advice} you can kite him around pillars
{!Reward} {GSoulstealer}
{YOssuary}{!: Butcher} (melee demon)
{!Stats} 340+20*difficulty HP
{!Gimmick} the farther, the more DR and
resistance it has (up to 100% at dist. 5)
He has a tractor beam attack to pull you.
His cleaver inflicts "Crippled" status (you
inflict -20% damage per Crippled level)
{!Remark} Arena cannot be evaded
]=]
}
}
register_blueprint "hellpediace_bosses_3"
{
text = {
title = "{!}",
content = [=[
{YBeyond}{!: Summoner} (summoning demon)
{!Stats} 280+40*difficulty HP
{!Gimmick} invokes (arch)reavers, damage gate (80)
{!Advice} weak boss, just kill him already
{YDante}{!: Harbinger}
{!General advice}
- use grenades/BFT to control the demon crowd
- Harbinger is not strong in melee but can
deal 100 damage at the end of the 1st phase!
- all phases are weak to cold
{!1st phase}
{!Stats} 200 HP, 75% DR, high armor
{!Gimmick} rely on mortar, cannot move
{!Advice} focus on strong attacks, vulnerable
to EMP grenade, use krak grenades to shred
its armor (not repaired)
{!2nd phase}
{!Stats} 400 HP
{!Gimmick} rely on mortar, damage gate (80)
{!Advice} vulnerable to EMP grenade
{!3rd phase}
{!Stats} 400 HP, very fast
{!Gimmick} it chases you and use beam attack
]=]
}
}
register_blueprint "hellpediace_side_rooms"
{
text = {
title = "{!-}Side rooms",
content = [=[
{CStorage room}: ammo boxes and loot
{!Work awaiting!} exo/AV2 armor {Y[Ca]}
{!To (name)} exo/AV2 weapon {Y[Ca]}
{!Suspicious DB entries} exo/AV2 armor {Y[Eu]}
{!New storage space} exo/AV2 weapon {Y[Eu]}
{!Inventorisation request} exo/AV3 armor {Y[Io]}
{!REMINDER} exo/AV3 weapon {Y[Io]}
{CStrongroom}: vault
{!Re: Scent of gold}{R*}/{!Vault access}{R*}/{!New} {Y[Ca]}
{!directive}/{!Inmate deceased} exo/AV2 loot
{!That's a bait!}{R*}/{!DANGER! Do not enter!}{R*}/ {Y[Ca]}
{!Where is (name), boss?}{R*} {RCursed}, exo/AV2 loot
{!0.19.1044 Commit info #52}{R*}/{!Re: Staff} {Y[Eu]}
{!locked up!}{R*}/{!Further actions}/{!GG EZ} exo/AV3 loot
{!Re: Locked out from supplies!}{R*}/{!Immediate} {Y[Eu]}
{!action required!}{R*}/{!3.101.12 Commit info #713}{R*}
{RCursed}, exo/AV3 loot
{!Re: Sabotage}{R*}/{!Unlikely coincidence}{R*} exo/ {Y[Io]}
AV3 loot
{!Breach alert}/{!Re: Security request} exo/AV3 {Y[Io]}
loot or manufacture station
{!For your curiosity{!.}}{R*}/{!Temporary supply}{R*} {Y[Io]}
{!lock}{R*}/{!1.77.813 Commit info #39}{R*} {RCursed},
exo/AV3 loot
{CWorkshop}: med/manu/tech station or ammo term.
{CLaboratory}: manufacture station [Ca/Eu], can
also be an AV3/exo weapon/armor on Io
{R*} needs unlocking
]=]
}
}
register_blueprint "hellpediace_events_1"
{
text = {
title = "{!}Events",
content = [=[
{RDesolation} {![Ca,Io Black Site]}
{!Effect} fire, auto-exploding barrels, low light
{RExalted curse} {![Eu,Io]}
{!Effect} only exalted enemies on this level
{!Reward} 500 XP
{RExalted summons} {![Eu,Io,Da]}
{!Effect} Portals will release hunting demons in
120s: step on them to cancel the summoning
{!Reward} 200 XP for each closed portal
{RInfestation} {![Ca,Eu,Io]}
{!Effect} the level is populated by demons (fiends
on Callisto, reavers on Europa, kerberi on Io)
{!Reward} 250 XP
{RLockdown} {![Ca,Eu,Io]}
{!Effect} bots will hunt you in 120/150/180s
{!Reward} 500 XP if canceled by terminal
{RLow power} {![Ca,Eu,Io]}
{!Effect} light range is reduced to 4
{!Reward} 500 XP if power is restored, else 250
{RSecure vault} {![Ca L4+,Eu,Io]}
{!Effect} a vault with a purple lootbox or a
manufacturing station, and exalted enemies
]=]
}
}
register_blueprint "hellpediace_events_2"
{
text = {
title = "{!}",
content = [=[
{RThe Hunt} {![Ca L5+,Eu,Io,Da]}
{!Effect} enemies will hunt you in 60/90/120s
{!Reward} 1000 XP
{RToxic contamination} {![Ca L5+,Eu,Io]}
{!Effect} poison clouds in the level
{!Reward} 500 XP if canceled by terminal
{RVolatile storage} {![Ca,Eu,Io]}
{!Effect} the level is filled with barrels
{!Reward} 250 XP
{RWindchill} {![Eu]}
{!Effect} chill clouds in the level
{!Reward} 500 XP if canceled by terminal
{YSpecial events}
{RCursed} {![Side rooms]}
{!Effect} "Exalted summons" but only 30s
{RSecurity purge} {![Triggered at terminal]}
{!Effect} Bots will kill everything
{RSummoning} {![Callisto Mines]}
{!Effect} "Exalted summons", 1 portal, little time
{RInvasion} {![CRI Labs]}
{!Effect} demons will be summoned in 90/120/150s
{RCRI Assault} {![Io Black Site]}
{!Effect} CRI will hunt demons in 180/210/240s
]=]
}
}
register_blueprint "hellpediace_purgatory_1"
{
text = {
title = "{!}Purgatory",
content = [=[
{!Tier 1} {!Tier 2}
{GExecutioner} URUL {GWavesplitter} LDLDL
{GLove} RRDR {GHate} RURU
{GCarnage} ULLL {GTwin Viper} LDDRR
{GVengeance} LDDR {GBloodletter} UUUUL
{GThompson} DRRR {GHammerhead} RUUUL
{GScrapgun} DRRU {GVulcan} LUULD
{GMonster} RRRD {GDenial} ULLDR
{GFirestorm} ULLD {GCalamity} ULLDD
{GShadowcloak} DRUL {GCybersuit} URULL
{GFiend Crown} ULDD {GOverlord} DLDDD
{!Tier 3}
{GSoulstealer} DDLLUR
{GDeath} ULDLD
{GVoid} LLDRDD
{GShadowhunter} DRULLU
{GAvalanche} URUULL
{GApocalypse} UUULDD
{GWavedancer} LDLDRU
{GBFT 10K} ULDLDD
{GExosuit} URRDLD
{GFirecrown} ULLDRR
{YEuropa} portal URR
{YIo} portal RRUU D=Down R=Right
{YDante} portal ULLUL U=Up L=Left
]=]
}
}
register_blueprint "hellpediace_purgatory_2"
{
text = {
title = "{!}",
content = [=[
{!UULD}{GVulcan} {!Purgatory Map}
{!L}+{!LDRDD}{GVoid}
{!L}{GWavesplitter}
{!D}{!LD}{!RU}{GWavedancer}
{!DR}{GVengeance}{!R}{GViper}
{!RD}{GMonster}
+{!R}{!R}+{!UU}{Y[Io]}
{!DR}{GLove}
{!UUL}{GHammerhead}
{!U}{!RU}{GHate}
{!DLLUR}{GSoulstealer}
+{!D}+{!LDDD}{GOverlord}
{!R}{GThompson}
{!R}{!R}{!U}{GScrapgun}
{!UL}{GShadowcloak}{!LU}{GShadowhunter}
{!UL}{GBloodletter}
{!UU}{!LDD}{GApocalypse}
{!D}{!LD}{GDeath}{!D}{GBFG10K}
{!D}{GFirecrown}
{!L}{GCarnage}
{!U}+{!L}{!L}+{!UL}{Y[Dante]}
{!D}{GFirestorm}{!R}{GDenial}{!R}{GFirecrown}
{!D}{GCalamity}
{!R}{Y[Europa]}{!DLD}{GExosuit}
{!R}{!U}{!ULL}{GAvalanche}
{!L}{GExecutioner}{!L}{GCybersuit}
]=]
}
}
register_blueprint "hellpediace_uniques_1"
{
text = {
title = "{!}Uniques",
content = [=[
{GApocalypse} ({!Infernal Lock}) hyperblaster with
explosions on impact
{GAvalanche} ({!Conamara Chaos Biolabs}) plasma rifle
with regenerating ammo
{GBFT 10K} ({!Mephitic Mines}, {!Inferno}) BFT with
multiple jumps. Targets allies too!
{GBloodletter} ({!Europa Ruins}) 7.62 sniper rifle,
causes damage and bleed by automatic reload
{GCalamity} ({!Refueling Base}) plasma beam launcher
{GCarnage} 9mm SMG, attacks other targets on kill
{GCybersuit} {Runremovable} armor, high defense, high
dodge penalty, autorepair, mod slots: 4+2/lvl
{GDeath} ({!Shadow Halls}) plasma pistol, lethal DoT
{GDenial} ({!The Pit}) 12ga autoshotgun with a
secondary plasma shockwave
{GExecutioner} ({!Callisto Mines}) knife {Y[Ca,Eu]}
that one-shots low HP targets
{GExosuit} armor, no dodge penalty, boosts action
and movement speed
{GFiend Crown} helmet, 2 protection, grants dark
vision, turns fiends neutral/friendly
{GFirecrown} helmet, +100% fire resistance, sets
enemies in sight on fire
{GFirestorm} ({!Valhalla Terminal}) fireball launcher
with regenerating ammo, 50% swap time
{GHammerhead} ({!Asterius Habitat}) 7.62 pierce
rifle, rail projectile, 100% crit damage
]=]
}
}
register_blueprint "hellpediace_uniques_2"
{
text = {
title = "{!}",
content = [=[
{GHate} 7.62 sidearm, stacks crit chance on hits
{GLove} ({!Mimir Habitat}) vampiric .44 revolver
{GMonster} ({!Military Barracks}) low range, high
damage 12ga double shotgun with 25% swap time
{GOverlord} helmet, turns mechs neutral/friendly
{GScrapgun} modable 9mm chaingun, ammo efficient
{GShadowcloak} armor, no penalty, stealths on kill
{GShadowhunter} ({!Io Black Site}) railgun, bullets
jump to multiple targets (including allies!)
{GSoulstealer} ({!Sh. Abyss} only) sword, on {Y[Io,Da]}
kill gains damage and max HP, no dual-wielding
{GThompson} ({!C. Docking Bay}) .44 auto w/ spin-up
{GTwin Viper} 7.62 SMG, inflicts poison, gets copy
{GVengeance} .44 hunter rifle, stacks crit chance
if not manually reloaded (get a loading feed!)
{GVoid} plasma SMG with infinite ammo
{GVulcan} pierce damage chaingun
{GWavedancer} ({!CRI Labs}) plasma shotgun with
explosions on impact
{GWavesplitter} ({!Europa Dig Zone}) plasma {Y[Eu,Io]}
blade, charges a slash ranged attack
{!*} guaranteed unique in: 20% Ca, 40% Eu, 40% Io
{!*} dual-wielded unique pistols share their perks
{!*} within parenthesis: favored locations
]=]
}
}
register_blueprint "hellpediace_exotics_1"
{
text = {
title = "{!}Exotics",
content = [=[
{!Melee}
{MClass blade} +100% crit in adren./stealth/smoke
{MQuickblade} +100% crit after draw, quick swap
{MCRI sword} deals plasma damage, always CRI {YAst.}
{MPlasma katana} plasma damage + EMP effect
{MPower saw} deals 400% damage vs armor
{MAncient sword} +100% damage vs {YIo boss,Sh. Hall}
demons, no dual-wielding
{!Pistol}
{M9mm calibrated} pierce, +50% crit chance within
optimal distance {YMimir}
{M9mm eliminator} one-shot enemies w/ <50 base HP
{M9mm mag-pistol} pierce, loses damage with hits
{M.44 HE revolver} gibbed enemies {YMimir,Ast.}
explode
{M.44 flintlock} hit enemies deal -50% {YMimir}
damage, but no crit damage
{M.44 deagle} no pain accuracy malus {YMimir,Ast.}
{M.44 volley gun} triple-barrel revolver
{MBlaster} plasma pistol with regenerating ammo
{!SMG}
{M9mm AP SMG} +100% damage against humanoids
{M9mm torrent} crit chance on close enemies {YMimir}
{M9mm storm} convert (and ignore) pain accuracy
malus into crit chance
]=]
}
}
register_blueprint "hellpediace_exotics_2"
{
text = {
title = "{!}",
content = [=[
{M.44 JAC} killing enemies cause nearby {YMimir}
enemies to bleed
{M7.62 riot} +2 dmg for each extra enemy in {YAst.}
sight
{!Semi}
{M.44 toxin rifle} deals poison, 4 mod slots {YMimir}
{M7.62 AWP rifle} kills increase crit chance
{MPES rifle} EMP damage with regenerating ammo
{MEMP rifle} EMP damage only, freezes non-mecha,
no scope
{MRailgun} no minimum range {YAst.}
{MMagrail} no minimum range, cannot reload
{!Auto}
{M9mm tactical rifle} scope, +50% aim, swap {YMimir}
{M9mm precision rifle} aim to shoot one {YMimir}
bullet with +15 damage and +100% crit chance
{M7.62 pierce rifle} high crit dmg, +200% {YAst.}
damage vs armor, 100% crit against mecha
{MNail gun} 1 multitool to reload
{MAncient gun} do not use ammo to {YIo boss,Sh. Hall}
reload, +100% damage vs demons, quick swap
{!Rotary}
{M7.62 gatling} +1 dmg on kill until reload {YAst.}
{MSuper nailgun} 1 multitool to reload
]=]
}
}
register_blueprint "hellpediace_exotics_3"
{
text = {
title = "{!}",
content = [=[
{!Shotgun}
{M9mm frag shotgun} deals bleed, +50% vs bleeding
{MFocused shotgun} impact, narrow cone {YMimir}
{MSuper shotgun} auto-reload on kill {YMimir,Ast.}
{MElephant} hit enemies deal -50% damage
{MJackhammer} fires 3 shells/shot {YMimir,Ast.}
{!Launcher}
{M40mm drum launcher} fires 3 grenades/shot {YMimir}
{MEGLS} grenade launcher, cannot reload
{MMicro launcher} 4-rockets magazine, small {YAst.}
blast area
{MBio launcher} toxic, dead enemies emit poison
{MBFT9K} big plasma ball jumping to other targets
(WARNING: allies are targeted too!)
{!Armor}
{MAssault armor} +50% damage during adren. {!Marine}
{MInfiltration armor} +50% crit for 3s after {!Scout}
stealth ends
{MMediTech} pow. orbs heal for 50% the power {!Tech}
{MAblative}{!*} high protection, no repair
{MBallistic shield} high impact protection
{MDuramesh} low protection, indestructible
{MGuardian}{!*} light armor, saves your life once
{!*} destroyed when durability reaches 0
]=]
}
}
register_blueprint "hellpediace_exotics_4"
{
text = {
title = "{!}",
content = [=[
{MMedifiber} heals at the cost of durability
{MNecrotic} auto-repairs at the cost of health
{!CRI armor}{!*} high protect., low penalty {YCRI Labs}
{!ENV armor}{!*} cold, fire, 50% poison res {YRef. Base}
{!Helment and visor}
{MAdrenal helmet} adrenaline heals more, {!Marine}
clears status
{MInfiltrator helmet} stealth stims for 5s {!Scout}
{MVaporscan helmet} enemies in smoke take {!Tech}
+50% damage
{MAnalytic visor}{!*} +20% experience
{MCommand visor}{!*} red door bypass
{MSupply visor}{!*} +1 charge in terminal/station
{MBlast helmet} -75% splash damage
{MBattle helmet} damage reduction equals pain%
{!ENV helmet}{!*} darkvision, heatvision, {YMeph. Mines}
poison, 50% fire, 50% cold resistances
{!Mod}
{MCold} inflicts freeze status effect
{MEMP} inflicts disabled status effect
{MVampiric} heals on organic kill
{MSustain} get ammo back in magazine on kill
{MOnyx} makes armor indestructible
{MNano} reloading doesn’t require ammo
{CAncient} +20% damage, not returned on {YRuins,Hall}
disassemble
]=]
}
}
register_blueprint "hellpediace_exotics_5"
{
text = {
title = "{!}",
content = [=[
{!Others}
{MBackpack} +2 inventory space {YThe Pit,Ref. Base}
{RAncient heart elixir} +5 max HP {YRuins,Hall}
{CAncient salve} full heal, 20s stimmed {YRuins,Hall}
{CAncient phase kit} teleports you {YRuins,Hall}
somewhere near the elevator to the next level
]=]
}
}
register_blueprint "hellpediace_relics_1"
{
text = {
title = "{!}Relics",
content = [=[
{RFiend heart} pain immunity, -75% repair
{RFiend claw} +25% slash damage, -25% other damage
{RFiend head} sense biological targets, -10% XP
{RFire fiend rib} fire resistance, fire in melee,
+50% fire status, -100% cold resistance
{RIce fiend claw} cold resistance, chill in melee,
+50% cold status, -100% fire resistance
{RToxic fiend fang} poison resistance, poison in
melee, +50% poison status, -10% damage
{RReaver heart} regenerate up to 25% of max HP,
-50% healing
{RReaver claw} bleed resistance, bleed on hit,
+50% bleed status, -10% damage
{RReaver tendon} +15% move speed, longer pain
{RArchreaver carapace} +2 armor, acid resistance,
-20% move speed
{RArchreaver claw} acid puddle on kill, +100%
armor damage, acid resistance, -25% healing
{RToxic reaver spleen} poison cloud on kill, +50%
poison status, poison resistance, -33% healing
{RCryoreaver claw} cold resistance, cold on hit,
+50% cold status, -100% fire resistance
{RAncient trinket} +50% poison/fire effect {YRuins}
{RAncient collar} +50% cold/fire res. {YRuins}
{RAncient sigil} +50% poison/acid res. {YRuins}
{RAncient legwrap} +20% move speed {YRuins}
{MRavager heart} regen up to 75% of max HP, -75%
healing, -5 HP max on each level change
]=]
}
}
register_blueprint "hellpediace_relics_2"
{
text = {
title = "{!}",
content = [=[
{MRavager claw} ignore splash, explosion on
hit (25 damage), -50% damage
{MPlasma ravager arm} +50% plasma, exalted
summons on level change
{MKerberos heart} when <50%HP: +50% damage, +40%
move speed but lose health (until 10HP)
{MKerberos paw} +40% move speed, enemies are
looking for you
{MKerberos jaw} +50% damage, enemies spawn next to
you regularly
{MCyberos heart} vampiric, -100% healing
{MToxiberos tusk} inflicts Death on hit, at 20% HP
on level change, -50% healing
{MCryoberos fang} chilled enemies in sight, you
slowly lose health
{MMedusa eye} enemies in sight bleed, max HP loss
on level change
{MMedusa fang} one-shot biological enemies, max HP
loss every third time
{MMedusa tentacle} always at max dodge, at 20% HP
on level change
{MWarlock eye} warlock gaze immunity, {YCal. Mines}
visible enemies under a warlock aura bleed
{MWarlock horn} warlock gaze immunity, {YCal. Mines}
50% acid+fire+poison resistances, -20% XP
{MAncient necklace} +50% res. vs all {YIo Boss,Hall}
{MAncient armband} +50% dmg vs demons {YIo Boss,Hall}
]=]
}
}
register_blueprint "hellpediace_perks_wp_1"
{
text = {
title = "{!}Perks",
content = [=[
{YWeapon perks}
{!Ambush} bonus damage vs enemies at >=100% HP
{!Autocalibrated} +10% damage, +1 opt distance,
50 kills required to be activated
{!Autoloader} reloads on move
{!Balanced} decrease minimal distance
{!Barbed} applies bleed
{!Calibrated} increase optimal distance
{!Cleaner} bonus vs enemies w/ <=60 max HP
{!Critical} increase crit chance
{!Efficient} half reload consumption
{!Exalted bane} +25% damage vs exalted
{!Extended mag} increase magazine size
{!Focused} -1 blast radius, +10 damage
{!Frenzy} cumulative bonus after kill for 5s
{!Fresh mag} bonus damage on full magazine
{!Grenadier} +100% damage after grenade
{!Guarded} increase melee guard
{!Guard shield} increase guard range
{!Haze} cover area in smoke
{!High explosive} +1 blast radius, -10 damage
{!Hunter} bonus vs enemies w/ >60 max HP
{!Loading holster} auto-reload on swap
{!Longshot} bonus damage at range 5+
{!Mechabane} +25% damage vs bots
{!Molten} applies burning
{!Point blank} bonus damage in range < 3
]=]
}
}
register_blueprint "hellpediace_perks_wp_2"
{
text = {
title = "{!}",
content = [=[
{!Precise} half aim% added to base damage
{!Resilient} -50% pain effect on accuracy
{!Retaliate} pain% added to damage
{!Ripper} bonus damage vs wounded enemies
{!Rush} bonus damage after move
{!Safe} no self-damage with explosion
{!Scope} (innate on semis) aim% added to crit
{!Second chamber} doubles magazine size
{!Specialist} +100% damage after skill use
{!Speedloader} -75% reload if empty magazine
{!Stabilized} increase maximum range
{!Surrounded} 33% DR if 3+ enemies in sight
{!Swap harness} -75% swap time
{!Zombiebane} +50% damage vs zombies
{CDeadly} increase flat damage
{CDemon bane} +25% damage vs demons
{CDisruptive} applied EMP status effect
{CFreezing} applies freeze
{CMomentum} damage bonus at 50% dodge
{CNanotech} reloading doesn’t require ammo
{CPoisoned} applies poison
{CSustain} get ammo back in magazine on kill
{CToxic} area covered in poison clouds
{CTracking} +100% accuracy
{CTriggerhappy} +1 shot per volley
{CVampiric} heals on organic kill
]=]
}
}
register_blueprint "hellpediace_perks_amp"
{
text = {
title = "{!}",
content = [=[
{YAMP perks}
{!Speed-loader} -75% reload if empty mag. {!P }
{!Speed-loader} -50% reload if empty mag. {! AS }
{!Autoloader} reload on move {! S }
{!Reloader} -50% reload time {! AS }
{!Accelerator/Pellet boost} +20% crit {!PASM}
{!Capacitor} +25% crit damage {!P M}
{!Capacitor} +50% crit damage {! S }
{!Long-range tracking} +1 max distance {!PA }
{!Target tracking} +1 optimal distance {!PA }
{!Spread control} +1 optimal distance {! S }
{!Stabilizer} -1 minimal range {! A }
{!Focus} add scope (aim% added to crit) {!P S }
{!Precise} half aim% is added to damage {! A }
{!Retaliation} pain% added to damage {! SM}
{!Melee guard} +25% guard {! M}
{CBooster} +20% damage {!PASM}
{CHit tracker} +40% crit chance {!P }
{CCrit system} +25% crit, +25% crit dmg {! ASM}
[{!P}:pistol {!A}:auto {!S}:shotgun {!M}:melee]
{!Furious} +1 fury per kill {!Marine}
{!Energetic} +5 energy per box open {!Scout}
{!Powerful} +1 power per orb {!Tech}
{CImpr. adrenaline} adrenaline stims {!Marine}
{CImpr. stealth} stealth: +100% move speed {!Scout}
{CImpr. smoke screen} EMP blast on ability {!Tech}