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package.json
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{
"name": "skeletal-animation-system",
"version": "0.8.1",
"description": "A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind",
"main": "index.js",
"scripts": {
"bench": "node benchmark/benchmark.js",
"demo": "budo --open --live --host=localhost --dir=demo/webgl/asset demo/webgl/browser-entry.js",
"regl-demo": "budo --open --live --host=localhost --dir=demo/webgl/asset demo/regl/regl.js",
"deploy": "mkdirp example-dist && npm run dist:index:html && browserify demo/browser.js > example-dist/bundle.js && cp ./demo/asset/* ./example-dist/ && gh-pages -d example-dist",
"dist:index:html": "echo '</script><script src=\"bundle.js\">' | htmlify > example-dist/index.html",
"test": "standard && tape test/**/*.js"
},
"repository": {
"type": "git",
"url": "git+https://github.com/chinedufn/skeletal-animation-system.git"
},
"keywords": [
"skeletal",
"skeleton",
"animation",
"system",
"collada",
"joint",
"animate",
"blend",
"bone",
"webgl",
"scene",
"canvas",
"game"
],
"author": "Chinedu Francis Nwafili <[email protected]>",
"license": "MIT",
"bugs": {
"url": "https://github.com/chinedufn/skeletal-animation-system/issues"
},
"homepage": "https://github.com/chinedufn/skeletal-animation-system#readme",
"devDependencies": {
"browserify": "^13.1.1",
"budo": "^9.3.0",
"collada-dae-parser": "^0.10.0",
"create-orbit-camera": "0.0.2",
"expand-vertex-data": "^1.0.1",
"gh-pages": "^0.12.0",
"gl-mat3": "^1.0.0",
"gl-quat": "^1.0.0",
"hyperscript": "^2.0.2",
"inline-htmlify": "^2.0.0",
"load-collada-dae": "^0.6.0",
"main-loop": "^3.4.0",
"mkdirp": "^0.5.1",
"nanobench": "^2.1.0",
"raf-loop": "^1.1.3",
"regl": "^1.3.0",
"resl": "^1.0.3",
"solid-state": "^1.0.3",
"standard": "^8.6.0",
"tape": "^4.6.2",
"virtual-dom": "^2.1.1",
"xhr": "^2.3.2"
}
}