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server_sent_event.ts
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// Copyright 2018-2020 the oak authors. All rights reserved. MIT license.
import { Application } from "./application.ts";
import { assert, BufWriter } from "./deps.ts";
import { ServerRequest } from "./types.d.ts";
const encoder = new TextEncoder();
export interface ServerSentEventInit extends EventInit {
/** An optional `id` which will be sent with the event and exposed in the
* client `EventSource`. */
id?: number;
/** The replacer is passed to `JSON.stringify` when converting the `data`
* property to a JSON string. */
replacer?:
| (string | number)[]
// deno-lint-ignore no-explicit-any
| ((this: any, key: string, value: any) => any);
/** Space is passed to `JSON.stringify` when converting the `data` property
* to a JSON string. */
space?: string | number;
}
export interface ServerSentEventTargetOptions {
/** Additional headers to send to the client during startup. These headers
* will overwrite any of the default headers if the key is duplicated. */
headers?: Headers;
}
class CloseEvent extends Event {
constructor(eventInit: EventInit) {
super("close", eventInit);
}
}
/** An event which contains information which will be sent to the remote
* connection and be made available in an `EventSource` as an event. */
export class ServerSentEvent extends Event {
#data: string;
#id?: number;
#type: string;
constructor(
type: string,
// deno-lint-ignore no-explicit-any
data: any,
{ replacer, space, ...eventInit }: ServerSentEventInit = {},
) {
super(type, eventInit);
this.#type = type;
try {
this.#data = typeof data === "string"
? data
: JSON.stringify(data, replacer as (string | number)[], space);
} catch (e) {
assert(e instanceof Error);
throw new TypeError(
`data could not be coerced into a serialized string.\n ${e.message}`,
);
}
const { id } = eventInit;
this.#id = id;
}
/** The data associated with the event, which will be sent to the client and
* be made available in the `EventSource`. */
get data(): string {
return this.#data;
}
/** The optional ID associated with the event that will be sent to the client
* and be made available in the `EventSource`. */
get id(): number | undefined {
return this.#id;
}
toString(): string {
const data = `data: ${this.#data.split("\n").join("\ndata: ")}\n`;
return `${this.#type === "__message" ? "" : `event: ${this.#type}\n`}${
this.#id ? `id: ${String(this.#id)}\n` : ""
}${data}\n`;
}
}
const response = `HTTP/1.1 200 OK\n`;
const responseHeaders = new Headers(
[
["Connection", "Keep-Alive"],
["Content-Type", "text/event-stream"],
["Cache-Control", "no-cache"],
["Keep-Alive", `timeout=${Number.MAX_SAFE_INTEGER}`],
],
);
export class ServerSentEventTarget extends EventTarget {
#app: Application;
#closed = false;
#prev = Promise.resolve();
#ready: Promise<void> | true;
#serverRequest: ServerRequest;
#writer: BufWriter;
#send = async (payload: string, prev: Promise<void>): Promise<void> => {
if (this.#closed) {
return;
}
if (this.#ready !== true) {
await this.#ready;
this.#ready = true;
}
try {
await prev;
await this.#writer.write(encoder.encode(payload));
await this.#writer.flush();
} catch (error) {
this.dispatchEvent(new CloseEvent({ cancelable: false }));
const errorEvent = new ErrorEvent("error", { error });
this.dispatchEvent(errorEvent);
this.#app.dispatchEvent(errorEvent);
}
};
#setup = async (overrideHeaders?: Headers): Promise<void> => {
const headers = new Headers(responseHeaders);
if (overrideHeaders) {
for (const [key, value] of overrideHeaders) {
headers.set(key, value);
}
}
let payload = response;
for (const [key, value] of headers) {
payload += `${key}: ${value}\n`;
}
payload += `\n`;
try {
await this.#writer.write(encoder.encode(payload));
await this.#writer.flush();
} catch (error) {
this.dispatchEvent(new CloseEvent({ cancelable: false }));
const errorEvent = new ErrorEvent("error", { error });
this.dispatchEvent(errorEvent);
this.#app.dispatchEvent(errorEvent);
throw error;
}
};
/** Is set to `true` if events cannot be sent to the remote connection.
* Otherwise it is set to `false`.
*
* *Note*: This flag is lazily set, and might not reflect a closed state until
* another event, comment or message is attempted to be processed. */
get closed(): boolean {
return this.#closed;
}
constructor(
app: Application,
serverRequest: ServerRequest,
{ headers }: ServerSentEventTargetOptions = {},
) {
super();
this.#app = app;
this.#serverRequest = serverRequest;
this.#writer = this.#serverRequest.w;
this.addEventListener("close", () => {
this.#closed = true;
try {
this.#serverRequest.conn.close();
} catch (error) {
if (!(error instanceof Deno.errors.BadResource)) {
const errorEvent = new ErrorEvent("error", { error });
this.dispatchEvent(errorEvent);
this.#app.dispatchEvent(errorEvent);
}
}
});
this.#ready = this.#setup(headers);
}
/** Stop sending events to the remote connection and close the connection. */
async close(): Promise<void> {
if (this.#ready !== true) {
await this.#ready;
}
await this.#prev;
this.dispatchEvent(new CloseEvent({ cancelable: false }));
}
/** Send a comment to the remote connection. Comments are not exposed to the
* client `EventSource` but are used for diagnostics and helping ensure a
* connection is kept alive.
*
* ```ts
* import { Application } from "https://deno.land/x/oak/mod.ts";
*
* const app = new Application();
*
* app.use((ctx) => {
* const sse = ctx.getSSETarget();
* sse.dispatchComment("this is a comment");
* });
*
* await app.listen();
* ```
*/
dispatchComment(comment: string): boolean {
this.#prev = this.#send(
`: ${comment.split("\n").join("\n: ")}\n\n`,
this.#prev,
);
return true;
}
/** Dispatch a message to the client. This message will contain `data: ` only
* and be available on the client `EventSource` on the `onmessage` or an event
* listener of type `"message"`. */
// deno-lint-ignore no-explicit-any
dispatchMessage(data: any): boolean {
const event = new ServerSentEvent("__message", data);
return this.dispatchEvent(event);
}
/** Dispatch a server sent event to the client. The event `type` will be
* sent as `event: ` to the client which will be raised as a `MessageEvent`
* on the `EventSource` in the client.
*
* Any local event handlers will be dispatched to first, and if the event
* is cancelled, it will not be sent to the client.
*
* ```ts
* import { Application, ServerSentEvent } from "https://deno.land/x/oak/mod.ts";
*
* const app = new Application();
*
* app.use((ctx) => {
* const sse = ctx.getSSETarget();
* const evt = new ServerSentEvent("ping", "hello");
* sse.dispatchEvent(evt);
* });
*
* await app.listen();
* ```
*/
dispatchEvent(event: ServerSentEvent): boolean;
dispatchEvent(event: CloseEvent | ErrorEvent): boolean;
dispatchEvent(event: ServerSentEvent | CloseEvent | ErrorEvent): boolean {
let dispatched = super.dispatchEvent(event);
if (dispatched && event instanceof ServerSentEvent) {
this.#prev = this.#send(String(event), this.#prev);
}
return dispatched;
}
}