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Breath of the wild: Green cutscenes #1463
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I can't reproduce this issue, all my cutscenes were just fine. |
https://wiki.cemu.info/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild#Cutscenes_are_Green |
Cemuhook is no longer working for CEMU 2.x. Before this pull request, CEMU didn't have this issue. h264: Use asynchronous decoding when possible #1257 |
Because you didn't use the latest version of Cemu to run BOTW. |
I did play on the latest version of Cemu, 2.5 and it worked flawlessly. Something's up. |
In my case this problem has been solved to the extent that I can play the game. My solution is to open “user→AppData→Roming→Cemu” where the cemu data is. Open “Rules.txt” and do not delete the first few lines “[Definition]~$enableUltrawideDebugLogging:int = 0”, but delete all the rules down from there except “# Resolution” and “# Anti-aliasing”. Since items such as “Shadow Settings” will disappear, you will not be able to customize anything other than “Resolution” and “Antialiasing,” but this solves the green problem in the cutscene. Sorry for the machine-translated text, it's hard to read. |
Current Behavior
I am currently using cemu 2.5, and the color of the cutscenes in Breath of the wild is green and the image is almost invisible.
Expected Behavior
I wish cemu had normal colors in the cutscenes in Breath of the wild, thanks a lot.
Steps to Reproduce
Just play the cutscenes.
System Info (Optional)
OS: windows 11 24H2
GPU: RTX 3060
Emulation Settings (Optional)
No response
Logs (Optional)
No response
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