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In Godot you can set a linear velocity on static bodies so that they behave like conveyor belts.
This is probably the best way to implement it: http://www.iforce2d.net/b2dtut/conveyor-belts
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heh, I'm confused about this
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linear velocity on static bodies?
Yeah, it doesn't move it but it changes collision behavior: https://docs.godotengine.org/en/latest/classes/class_staticbody2d.html#class-staticbody2d-property-constant-linear-velocity
Oh weird, ya, I guess godot doesn't expose any solver interaction, because this is trivial to do in pre-solve.
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In Godot you can set a linear velocity on static bodies so that they behave like conveyor belts.
This is probably the best way to implement it:
http://www.iforce2d.net/b2dtut/conveyor-belts
The text was updated successfully, but these errors were encountered: