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Static body linear_velocity as surface tangent speed #54

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briansemrau opened this issue Jan 4, 2021 · 4 comments
Open

Static body linear_velocity as surface tangent speed #54

briansemrau opened this issue Jan 4, 2021 · 4 comments
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missing feature A missing feature that is expected to exist

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@briansemrau
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In Godot you can set a linear velocity on static bodies so that they behave like conveyor belts.

This is probably the best way to implement it:
http://www.iforce2d.net/b2dtut/conveyor-belts

@briansemrau briansemrau added the missing feature A missing feature that is expected to exist label Jan 4, 2021
@jordo
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jordo commented Jan 4, 2021

heh, I'm confused about this

@jordo
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jordo commented Jan 4, 2021

linear velocity on static bodies?

@briansemrau
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@jordo
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jordo commented Jan 4, 2021

Oh weird, ya, I guess godot doesn't expose any solver interaction, because this is trivial to do in pre-solve.

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