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This is because we do not set prev_enabled_state in set_enabled. This may be favorable for some people, but it is not consistent with the behavior for sleeping state (which aligns with the intended Godot physics behavior to not emit the signal when manually modified).
The text was updated successfully, but these errors were encountered:
Okay so when writing this I totally forgot why we even have the signal, which is to update fixture debug draw. However, from an application dev perspective this signal still does not make any sense to use. Perhaps this could be refactored to not use outward-facing signals.
This is because we do not set
prev_enabled_state
inset_enabled
. This may be favorable for some people, but it is not consistent with the behavior for sleeping state (which aligns with the intended Godot physics behavior to not emit the signal when manually modified).The text was updated successfully, but these errors were encountered: