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This is a planned feature for Godot physics in 4.0, so not technically a "missing feature" yet. I'm adding this as a separate issue from #10 because I'm not sure what the feature will look like when it's done and it may require a non-trivial amount of effort to implement.
The text was updated successfully, but these errors were encountered:
This is a planned feature for Godot physics in 4.0, so not technically a "missing feature" yet. I'm adding this as a separate issue from #10 because I'm not sure what the feature will look like when it's done and it may require a non-trivial amount of effort to implement.
The text was updated successfully, but these errors were encountered: