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This repository has been archived by the owner on Oct 25, 2021. It is now read-only.
jaynus: We want a userless simulation mode. So can I run Evoli for N frames, full throttle, without user feedback (and preferably faster than realtime)
I know we support game speedup as a core design goal already, so we've got that one covered.
The text was updated successfully, but these errors were encountered:
Reminds me of this video: https://www.youtube.com/watch?v=0ZGbIKd0XrM. It would be neat for different ones to have different born attributes, and have to maintain even in the same species of slight mutations
I know we support game speedup as a core design goal already, so we've got that one covered.
The text was updated successfully, but these errors were encountered: