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Add a Date/Time indicator #54

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sunreef opened this issue May 5, 2019 · 4 comments
Open

Add a Date/Time indicator #54

sunreef opened this issue May 5, 2019 · 4 comments
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good first issue Good for newcomers stand-alone Can be implemented without meaningfully disrupting other designs.
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@sunreef
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sunreef commented May 5, 2019

Add a timer at the top of the screen that shows the current Date/Time. This requires defining a scaling from real time to in-game days.

@sunreef sunreef added good first issue Good for newcomers stand-alone Can be implemented without meaningfully disrupting other designs. labels May 5, 2019
@erlend-sh erlend-sh added this to the 0.2 milestone May 24, 2019
@orhanbalci
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I would like to work on this. What sort of scaling should we use? Some details would be nice

@sunreef
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sunreef commented Jul 16, 2019

The scaling can be pretty much anything. You could decide that one second in real-time is one minute in-game.

I would add a DaytimeScalingFactor (or some other name) resource to the game that controls this. This way, we can always change it later.

@orhanbalci
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I understand that simple linear scaling is sufficient than.

@erlend-sh erlend-sh modified the milestones: 0.2, 0.3 Jul 18, 2019
@chrispetkau
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Hi orhanbalci. I want to let you know that I am working on switching background music based on day-night cycle events (#76). For now, I'm just using hotkeys to proxy the events, but eventually I'll expect the date-time system to produce them. That integration can occur after we've both got our stuff committed.

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