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Automated pipeline for game executables #44

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erlend-sh opened this issue May 3, 2019 · 0 comments
Open

Automated pipeline for game executables #44

erlend-sh opened this issue May 3, 2019 · 0 comments
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help wanted Extra attention is needed stand-alone Can be implemented without meaningfully disrupting other designs.

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@erlend-sh
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Reasonably early on in our journey I’d like to have a simple pipeline put together for generating game executables. I.e. an .exe or whatever the cool kids are double clicking these days to install something on their computer.

We are gonna quickly want a bigger pool of alpha testers than “people into Rust who are comfortable with some command line operations”. I’m no fan of the command line myself, and I’m pretty sure my composer friend who made our background music would be testing our game right now if we could send him a standard installer.

@erlend-sh erlend-sh added stand-alone Can be implemented without meaningfully disrupting other designs. help wanted Extra attention is needed labels May 3, 2019
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help wanted Extra attention is needed stand-alone Can be implemented without meaningfully disrupting other designs.
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