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I am sorry to spoil the fun, but the addon doesn't work in edit mode.
I will have to automatically take you out of Edit Mode, then add the keyframe and then take you back into edit mode to make that happen.
I did try this in testing, but there are some more things to take care of. Also selections will be lost when this is done.
Keep this issue open. I will provide updates as I make changes
I did some testing on this. Because of the way modes are handled, the addon is indeed working in Edit Mode. But just like in Sculpt Mode (when dynamic topology is enabled), scrubbing the timeline and exiting Edit Mode will overwrite the existing mesh data in the previous keyframe.
After saving the project and reopening it the whole animation is messed up.
Video shows the problem
2022-02-13_18-22-00.1.1.1.mp4
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