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perlin.h
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#ifndef RAYTRACING_DEV_PERLIN_H
#define RAYTRACING_DEV_PERLIN_H
#include "rtweekend.h"
class perlin {
public:
perlin() {
ranvec = new vec3[point_count];
for (int i = 0; i < point_count; ++i) {
ranvec[i] = unit_vector(vec3::random(-1, 1));
}
perm_x = perlin_generate_perm();
perm_y = perlin_generate_perm();
perm_z = perlin_generate_perm();
}
~perlin() {
delete[] ranvec;
delete[] perm_x;
delete[] perm_y;
delete[] perm_z;
}
double noise(const vec3& p) const {
auto u = p.x() - floor(p.x());
auto v = p.y() - floor(p.y());
auto w = p.z() - floor(p.z());
u = u * u * (3 - 2 * u);
v = v * v * (3 - 2 * v);
w = w * w * (3 - 2 * w);
int i = floor(p.x());
int j = floor(p.y());
int k = floor(p.z());
vec3 c[2][2][2];
for (int di = 0; di < 2; ++di) {
for (int dj = 0; dj < 2; ++dj) {
for (int dk = 0; dk < 2; ++dk) {
c[di][dj][dk] = ranvec[
perm_x[(i + di) & 255] ^
perm_y[(j + dj) & 255] ^
perm_z[(k + dk) & 255]];
}
}
}
return perlin_interp(c, u, v, w);
}
double turb(const vec3& p, int depth = 7) const {
auto accum = 0.0;
vec3 temp_p = p;
auto weight = 1.0;
for (int i = 0; i < depth; ++i) {
accum += weight * noise(temp_p);
weight *= 0.5;
temp_p *= 2;
}
return fabs(accum);
}
private:
static const int point_count = 256;
int* perm_x;
int* perm_y;
int* perm_z;
vec3* ranvec;
static int* perlin_generate_perm() {
auto p = new int[point_count];
for (int i = 0; i < perlin::point_count; ++i)
p[i] = i;
permute(p, point_count);
return p;
}
static void permute(int* p, int n) {
for (int i = n - 1; i > 0; --i) {
int target = random_int(0, i);
int tmp = p[i];
p[i] = p[target];
p[target] = tmp;
}
}
static double trilinear_interp(double c[2][2][2], double u, double v, double w) {
auto accum = 0.0;
for (int i = 0; i < 2; ++i) {
for (int j = 0; j < 2; ++j) {
for (int k = 0; k < 2; ++k) {
accum += (i * u + (1 - i) * (1 - u)) *
(j * v + (1 - j) * (1 - v)) *
(k * w + (1 - k) * (1 - w)) * c[i][j][k];
}
}
}
return accum;
}
static double perlin_interp(vec3 c[2][2][2], double u, double v, double w) {
auto uu = u * u * (3 - 2 * u);
auto vv = v * v * (3 - 2 * v);
auto ww = w * w * (3 - 2 * w);
auto accum = 0.0;
for (int i = 0; i < 2; ++i) {
for (int j = 0; j < 2; ++j) {
for (int k = 0; k < 2; ++k) {
vec3 weight_v(u - i, v - j, w - k);
accum += (i * uu + (1 - i) * (1 - uu)) *
(j * vv + (1 - j) * (1 - vv)) *
(k * ww + (1 - k) * (1 - ww)) * dot(c[i][j][k], weight_v);
}
}
}
return accum;
}
};
#endif //RAYTRACING_DEV_PERLIN_H