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I'm try to use Trial and Error Include on a file in my Unreal Engine project, but it fails instantly for every build attempt with the following error:
1>------ Build started: Project: xxx, Configuration: DebugGame_Editor x64 ------
1>The list of distinct item types for all input files is empty.
1>Parameter name: files
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I assume it has something to do with the custom build tool that UE4 uses. Is there any way for me to debug the build command that IncludeToolbox is using?
The text was updated successfully, but these errors were encountered:
Yes, it's looking at MSVC's compiler settings and methods whereas Unreal uses a custom build as far as I know. Not sure how hard it would be to get it to work
I'm try to use Trial and Error Include on a file in my Unreal Engine project, but it fails instantly for every build attempt with the following error:
I assume it has something to do with the custom build tool that UE4 uses. Is there any way for me to debug the build command that IncludeToolbox is using?
The text was updated successfully, but these errors were encountered: