Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[HL25] Software-like underwater effect for opengl #3494

Open
Comicazelambda opened this issue Nov 19, 2023 · 5 comments
Open

[HL25] Software-like underwater effect for opengl #3494

Comicazelambda opened this issue Nov 19, 2023 · 5 comments

Comments

@Comicazelambda
Copy link

In software mode the screen would be tinted the color of the water and have a pixelation effect, ofcourse this was also present in Quake beforehand. OpenGL doesn't have this, and in fact doesn't even have the screen tinting.

https://www.youtube.com/watch?v=3GILqTMKrJs&feature=youtu.be
Here's my video showing off the effect in the map rocket_frenzy.
https://www.youtube.com/watch?v=p1OlmJn7XbY
Here's a video of quake sourceports attempting a more detailed underwater effect

My request is for the team to

  • Carry over the tints from software renderer when underwater to opengl
  • Create a subtle screen effect for underwater.
@kisak-valve
Copy link
Member

Hello @Comicazelambda, this request is already being tracked at #2165. Closing as a duplicate.

@kisak-valve kisak-valve closed this as not planned Won't fix, can't repro, duplicate, stale Nov 19, 2023
@Comicazelambda
Copy link
Author

with all due respect this has to do with the underwater effects, unless that and the animated water are treated as one and the same in terms of issues?

@kisak-valve
Copy link
Member

Re-checking this and yes, I misread your request the first time around. It makes sense to track water surface effect and submerged effect requests separately.

@Comicazelambda
Copy link
Author

Thank you !

@Comicazelambda Comicazelambda changed the title Software-like underwater effect for opengl (HL 25th) Software-like underwater effect for opengl Nov 20, 2023
@Comicazelambda Comicazelambda changed the title (HL 25th) Software-like underwater effect for opengl (HL25) Software-like underwater effect for opengl Nov 20, 2023
@Comicazelambda Comicazelambda changed the title (HL25) Software-like underwater effect for opengl [HL25] Software-like underwater effect for opengl Nov 20, 2023
@DeafMan1983
Copy link

That's called "Software Rasterizer"

I believe that Half-Life 's Software Renderer looks weird. We would like to improve SDL2 related textures because it is stable for modern Software Rasterizer.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants