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[HL25] Software-like underwater effect for opengl #3494
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Hello @Comicazelambda, this request is already being tracked at #2165. Closing as a duplicate. |
with all due respect this has to do with the underwater effects, unless that and the animated water are treated as one and the same in terms of issues? |
Re-checking this and yes, I misread your request the first time around. It makes sense to track water surface effect and submerged effect requests separately. |
Thank you ! |
That's called "Software Rasterizer" I believe that Half-Life 's Software Renderer looks weird. We would like to improve SDL2 related textures because it is stable for modern Software Rasterizer. |
In software mode the screen would be tinted the color of the water and have a pixelation effect, ofcourse this was also present in Quake beforehand. OpenGL doesn't have this, and in fact doesn't even have the screen tinting.
https://www.youtube.com/watch?v=3GILqTMKrJs&feature=youtu.be
Here's my video showing off the effect in the map rocket_frenzy.
https://www.youtube.com/watch?v=p1OlmJn7XbY
Here's a video of quake sourceports attempting a more detailed underwater effect
My request is for the team to
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