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RmlUi_Platform_SFML.h
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/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_BACKENDS_PLATFORM_SFML_H
#define RMLUI_BACKENDS_PLATFORM_SFML_H
#include <RmlUi/Core/Input.h>
#include <RmlUi/Core/SystemInterface.h>
#include <RmlUi/Core/Types.h>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
class SystemInterface_SFML : public Rml::SystemInterface {
public:
SystemInterface_SFML();
// Optionally, provide or change the window to be used for setting the mouse cursors.
// @lifetime Any window provided here must be destroyed before the system interface.
// @lifetime The currently active window must stay alive until after the call to Rml::Shutdown.
void SetWindow(sf::RenderWindow* window);
// -- Inherited from Rml::SystemInterface --
double GetElapsedTime() override;
void SetMouseCursor(const Rml::String& cursor_name) override;
void SetClipboardText(const Rml::String& text) override;
void GetClipboardText(Rml::String& text) override;
private:
sf::Clock timer;
sf::RenderWindow* window = nullptr;
bool cursors_valid = false;
sf::Cursor cursor_default;
sf::Cursor cursor_move;
sf::Cursor cursor_pointer;
sf::Cursor cursor_resize;
sf::Cursor cursor_cross;
sf::Cursor cursor_text;
sf::Cursor cursor_unavailable;
};
/**
Optional helper functions for the SFML plaform.
*/
namespace RmlSFML {
// Applies input on the context based on the given SFML event.
// @return True if the event is still propagating, false if it was handled by the context.
bool InputHandler(Rml::Context* context, sf::Event& ev);
// Converts the SFML key to RmlUi key.
Rml::Input::KeyIdentifier ConvertKey(sf::Keyboard::Key sfml_key);
// Returns the active RmlUi key modifier state.
int GetKeyModifierState();
} // namespace RmlSFML
#endif