GoDot game compatibility? #400
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😱 Absolutely not! Using game engines like Godot and Unity to build from are inconcievable to run with Miyoo's limited ARM processor and no graphics processor. They have poor performance even on weaker PCs, let alone mobile/ARM without a GPU!
Here's one I've found recently -- simple at its core, completely free to use, and runs well even on Miyoo: https://github.com/Rezzy-dev/anarch In order to build a game for Miyoo, though, you'll need to learn some programming in C. Which is not at all a bad thing, since C, and its derivatives, are pretty much the foundation to all software development. If you want to program software (games) for real, and not just play with toys, it's the best place to start. If you have a look at the source of some of the other free-and-open-source games built for (or ported to) Miyoo, I'm sure you'll find more engines and resources. There's also this SDK for Game Boy game development that I've found: Again, using C, and which you can use in combination with OhBoy or Gambatte on Miyoo to develop Game Boy games you can play on the device. Also, if you're interested in having a fun playground to mess around with and learn C, check out the game Sea Dogs: Caribbean Tales: https://www.gog.com/en/game/sea_dogs_caribbean_tales This won't run on Miyoo (obviously), but it has an auto-compiler built in, and the game is left open to editing, with all the C code that makes the game available to you to edit and play with, minus the engine itself. So you can code new events into the game, edit existing ones, and see how all of it was programmed in C. A full 3D game as a testing playground for your C learning. ;) (And if you're interested, we can share code snippets and mod the game together.) But yeah, to answer your question, there are many options available for Miyoo, but they're not as mainstream/obvious as using Godot, and they require that you actually learn how to program in C (or one of its derivatives). You will need to learn and put bits and pieces together from different projects to start building the "engine"/environment you need to create your game. On the upside this means a lot more creative freedom and originality, and core knowledge you will be able to use in any software development going forward. Personally, I'd take this opportunity over Godot any day! |
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I'd like to make my own game for fun. My game is currently in its infancy, but before it's too late, are games made with the GoDot engine compatible with MiyooCFW? If so, how do I port my game to the PocketGo?
If it's not compatible, what other game engines are compatible?
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