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sockets.py
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# -*- coding: utf-8 -*-
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from bpy.props import StringProperty, BoolProperty, FloatVectorProperty, IntProperty, FloatProperty
from bpy.types import NodeTree, NodeSocket
from sverchok.core.socket_data import SvGetSocket, SvGetSocketInfo, SvNoDataError
from sverchok.node_tree import SvSocketCommon, process_from_socket, sentinel
from sverchok.core.socket_conversions import DefaultImplicitConversionPolicy
class SvSocketStandard(SvSocketCommon):
def get_prop_data(self):
return {"default_value" , default_value}
def sv_get(self, default=sentinel, deepcopy=True, implicit_conversions=None):
if self.is_linked and not self.is_output:
return self.convert_data(SvGetSocket(self, deepcopy), implicit_conversions)
else:
return [[self.default_value]]
def draw(self, context, layout, node, text):
if self.is_linked:
layout.label(text + '. ' + SvGetSocketInfo(self))
elif self.is_output:
layout.label(text)
else:
layout.prop(self, "default_value", text=text)
class SvFloatSocket(SvSocketStandard, NodeSocket):
bl_idname = "SvFloatSocket"
default_value = FloatProperty(update=process_from_socket)
def draw_color(self, context, node):
return (0.6, 1.0, 0.6, 1.0)
class SvIntSocket(SvSocketStandard, NodeSocket):
bl_idname = "SvIntSocket"
default_value = IntProperty(update=process_from_socket)
def draw_color(self, context, node):
return (0.6, 1.0, 0.6, 1.0)
class SvUnsignedIntSocket(SvSocketStandard, NodeSocket):
bl_idname = "SvUnsignedIntSocket"
default_value = IntProperty(min=0, update=process_from_socket)
def draw_color(self, context, node):
return (0.6, 1.0, 0.6, 1.0)
class SvObjectSocket(NodeSocket, SvSocketCommon):
bl_idname = "SvObjectSocket"
bl_label = "Object Socket"
object_ref = StringProperty(update=process_from_socket)
def draw(self, context, layout, node, text):
if not self.is_output and not self.is_linked:
layout.prop_search(self, 'object_ref', bpy.data, 'objects', text=self.name)
elif self.is_linked:
layout.label(text + '. ' + SvGetSocketInfo(self))
else:
layout.label(text)
def draw_color(self, context, node):
return (0.69, 0.74, 0.73, 1.0)
def sv_get(self, default=sentinel, deepcopy=True, implicit_conversions=None):
if self.is_linked and not self.is_output:
return self.convert_data(SvGetSocket(self, deepcopy), implicit_conversions)
elif self.object_ref:
obj_ref = bpy.data.objects.get(self.object_ref)
if not obj_ref:
raise SvNoDataError(self)
return [obj_ref]
elif default is sentinel:
raise SvNoDataError(self)
else:
return default
class SvTextSocket(NodeSocket, SvSocketCommon):
bl_idname = "SvTextSocket"
bl_label = "Text Socket"
text = StringProperty(update=process_from_socket)
def draw(self, context, layout, node, text):
if self.is_linked and not self.is_output:
layout.label(text)
if not self.is_linked and not self.is_output:
layout.prop(self, 'text')
def draw_color(self, context, node):
return (0.68, 0.85, 0.90, 1)
def sv_get(self, default=sentinel, deepcopy=True, implicit_conversions=None):
if self.is_linked and not self.is_output:
return self.convert_data(SvGetSocket(self, deepcopy), implicit_conversions)
elif self.text:
return [self.text]
elif default is sentinel:
raise SvNoDataError(self)
else:
return default
classes = [
SvFloatSocket,
SvIntSocket,
SvUnsignedIntSocket,
SvTextSocket,
SvObjectSocket,
]
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)