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Launch Shadow of Chernobyl #392
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Replaced boilerplate code with UIHelper functions // XXX: Support stringized (trade_btn, upgrade_btn, exit_btn) callbacks // To support it we just should check that it doesn't called twice
For example, you can create loading screen like in SoC/CS with this feature
Now it can set level logos from Clear Sky and Shadow of Chernobyl
Now it can read archives encrypted with both WW and RU key.
And refactored TextureDescrManager a bit.
Update poltergeist abilities only if he's alive And deactivate CTelekinesis when poltergeist dies or despawns Also added XXX for poltergeist
Co-Authored-By: SkyLoaderr <[email protected]>
In SOC, there was m_UIDate->AdjustHeightToText() call instead if m_UIDate->AdjustWidthToText(); and additional height calculation: float h2 = m_UIDate->GetWndPos().y + m_UIDate->GetHeight(); which was used in final window height determination h1 = _max(h1,h2); h1 = _max(h1,h3); I didn't implemented this small stuff, because it needs some tests for compatibility with COP. We can add it later if we need.
…give_game_news Lua function (#392)
Co-authored-by: git <[email protected]> Co-authored-by: Sultan Lucezarnii <[email protected]>
This will be used to determine the specific version of gamemtl.xr being used (e.g. SOC, or older builds)
This will be used to determine the specific version of gamemtl.xr being used (e.g. SOC, or older builds)
для теста нужна специальная gamedata как для cs или достаточно из res? |
, #392) Also returned VERIFY instead of message to the log. Logging is MUCH more annoying and drops FPS.
Да, нужна специальная геймдата. |
похоже что не получилось
дебага пока нет |
Насколько я помню, если мы ничего не меняли, ключ -fsltx не поддерживает относительный путь, надо абсолютный. |
с полными путями так же при этом ЧН из соседней такой же примонтированой папки запускается. где разжиться геймдатой для ТЧ? |
Just self explaining.
It's recommended to solve this task after launching Clear Sky. (#382)
Status:
Tasks:
6378093
)anim_
prefix instead ofanm_
(CS/COP standard)set_current_animation()
instead of animation managerThe text was updated successfully, but these errors were encountered: