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This repository has been archived by the owner on Oct 22, 2020. It is now read-only.
@MaikKlein I am using concourse-ci.org for @Spearow related CI, so if you want to, I can just create a separate team for you and re-use the same infrastructure (running a GTX 1050 Ti), but we can chat about the details via email or gitter :)
AppVeyor's CI runs on Windows Server, and in that environment we have access to WARP (Microsoft's software implementation of D3D11).
RLSL currently only generates SPIR-V, but if gfx-rs manages to implement the Vulkan Portability Initiative, or if RLSL gains support for DirectX, we could test the shaders on a software rasterizer.
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Normal CI servers can not be used with rlsl because this requires a gpu that supports Vulkan compute.
We need to host our own CI server
https://www.hetzner.de/dedicated-rootserver/ex41-ssd has an i7-6700 that should support Vulkan and costs 34€/month
?
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