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There are no current plans to implement Shader Model 6 and in general there is no active development effort on the HLSL frontend. However, patches are still welcome and given these HLSL semantics map pretty directly onto SPIR-V decorations it shouldn't be too hard to add.
Any plan on implement
Shader Model 6.8 Extended Command Information
?See also:
microsoft/DirectXShaderCompiler#6671
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