Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[HLSL->SPIR-V] Compile SV_StartVertexLocation as BaseVertex and SV_StartInstanceLocation as BaseInstance. #3819

Open
WangHoi opened this issue Dec 20, 2024 · 1 comment

Comments

@WangHoi
Copy link

WangHoi commented Dec 20, 2024

Any plan on implement Shader Model 6.8 Extended Command Information ?

See also:
microsoft/DirectXShaderCompiler#6671

@arcady-lunarg
Copy link
Contributor

There are no current plans to implement Shader Model 6 and in general there is no active development effort on the HLSL frontend. However, patches are still welcome and given these HLSL semantics map pretty directly onto SPIR-V decorations it shouldn't be too hard to add.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants