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premake.lua
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premake.lua
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require "Dependencies/premake"
Helium.CheckEnvironment = function ()
print("\nChecking Environment...\n")
if _PREMAKE_VERSION < Helium.RequiredPremakeVersion then
print( "You must be running at least Premake " .. Helium.RequiredPremakeVersion .. "." )
os.exit( 1 )
end
if os.host() == "windows" then
local failed = 0
if os.getenv( "VCINSTALLDIR" ) == nil then
print( " -> You must be running in a Visual Studio Command Prompt.")
failed = 1
end
if not failed then
if os.pathsearch( 'cl.exe', os.getenv( 'PATH' ) ) == nil then
print( " -> cl.exe was not found in your path. Make sure you are using a Visual Studio 2008 SP1 Command Prompt." )
failed = 1
else
compilerPath = "cl.exe"
end
local compilerVersion = ''
local compilerVersionOutput = Helium.ExecuteAndCapture( "\"cl.exe\" 2>&1" )
for major, minor, build in string.gmatch( compilerVersionOutput, "Version (%d+).(%d+).(%d+)" ) do
compilerVersion = major .. minor .. build
end
if tonumber( compilerVersion ) < Helium.RequiredClVersion then
print( " -> You must have Visual Studio 2008 with SP1 applied to compile Helium. Please update your compiler and tools." )
failed = 1
end
end
local fbxDir = Helium.GetFbxSdkLocation()
if not fbxDir then
print( " -> You must have the FBX SDK installed and the FBX_SDK environment variable set." )
print( " -> Make sure to point the FBX_SDK environment variable at the FBX install location, eg: C:\\Program Files\\Autodesk\\FBX\\FbxSdk\\" .. Helium.RequiredFBXVersion )
failed = 1
end
if failed == 1 then
print( "\nCannot proceed until your environment is valid." )
os.exit( 1 )
end
elseif os.host() == "macosx" then
local major = 10
local minor = 8
local revision = 5
local check = major * 10000 + minor * 100 + revision
local ver = os.getversion()
local number = ver.majorversion * 10000 + ver.minorversion * 100 + ver.revision
if number < check then
local str = string.format("%d.%d.%d", major, minor, revision)
print( " -> Please update to OS X " .. str )
failed = 1
end
if failed == 1 then
print( "\nCannot proceed until your environment is valid." )
os.exit( 1 )
end
end
end
-- Common settings for projects linking with libraries.
Helium.DoBasicProjectSettings = function()
filter {}
language "C++"
floatingpoint "Fast"
flags
{
"FatalWarnings",
}
if _OPTIONS[ "gfxapi" ] == "direct3d" then
defines
{
"HELIUM_DIRECT3D=1",
}
elseif _OPTIONS[ "gfxapi" ] == "opengl" then
defines
{
"HELIUM_OPENGL=1",
}
includedirs
{
"Dependencies/glew/include",
"Dependencies/glfw/include",
}
end
if tools then
defines
{
"HELIUM_SHARED=1",
"HELIUM_TOOLS=1",
"HELIUM_RTTI=1",
}
else
rtti "Off"
defines
{
"HELIUM_SHARED=0",
"HELIUM_RTTI=0",
}
end
includedirs
{
"Core/Source",
"Core/Dependencies/rapidjson/include",
"Core/Dependencies/mongo-c/src",
"Source/Engine",
"Source/Tools",
"Dependencies/ois/includes",
}
filter { "system:windows", "kind:SharedLib or *App" }
links
{
"dbghelp",
"ws2_32",
"wininet",
}
filter "system:macosx or linux"
buildoptions
{
"-std=c++11",
}
filter { "system:macosx", "kind:SharedLib or *App" }
linkoptions
{
"-stdlib=libc++",
"-framework CoreFoundation",
"-framework CoreGraphics",
"-framework Carbon",
"-framework IOKit",
}
filter "system:linux"
buildoptions
{
"-pthread",
}
filter {}
end
Helium.DoTestsProjectSettings = function()
filter {}
kind "ConsoleApp"
Helium.DoBasicProjectSettings()
includedirs
{
".",
"Core/Dependencies/googletest/googletest/include"
}
links
{
"googletest"
}
postbuildcommands
{
"\"%{cfg.linktarget.abspath}\""
}
filter "system:linux"
links
{
"pthread",
"dl",
"rt",
"m",
"stdc++",
}
filter {}
end
Helium.DoGraphicsProjectSettings = function()
filter {}
filter "system:windows"
if _OPTIONS[ "gfxapi" ] == "direct3d" then
includedirs
{
"Dependencies/D3DX/Microsoft.DXSDK.D3DX.9.29.952.8/build/native/include"
}
end
filter { "system:windows", "architecture:x86" }
if _OPTIONS[ "gfxapi" ] == "direct3d" then
libdirs
{
"Dependencies/D3DX/Microsoft.DXSDK.D3DX.9.29.952.8/build/native/release/lib/x86"
}
end
filter { "system:windows", "architecture:x86_64" }
if _OPTIONS[ "gfxapi" ] == "direct3d" then
libdirs
{
"Dependencies/D3DX/Microsoft.DXSDK.D3DX.9.29.952.8/build/native/release/lib/x64"
}
end
filter { "system:windows", "kind:SharedLib or *App" }
links
{
"dxguid",
"dinput8",
}
filter { "kind:SharedLib or *App" }
if _OPTIONS[ "gfxapi" ] == "direct3d" then
links
{
"d3d9",
"d3dx9",
"d3d11",
"d3dcompiler",
}
elseif _OPTIONS[ "gfxapi" ] == "opengl" then
links
{
"glew",
"glfw",
}
filter { "system:linux" }
links
{
"GL",
}
filter { "system:macosx" }
linkoptions
{
"-framework OpenGL",
}
filter { "system:windows" }
links
{
"opengl32",
}
end
filter {}
end
Helium.DoModuleProjectSettings = function( baseDirectory, tokenPrefix, moduleName, moduleNameUpper )
filter {}
defines
{
"HELIUM_HEAP=1",
"HELIUM_MODULE=" .. moduleName
}
if _OPTIONS["pch"] then
pchheader( "Precompile.h" )
local source = "Precompile.cpp"
source = path.join( moduleName, source )
source = path.join( baseDirectory, source )
pchsource( source )
local include = ""
source = path.join( moduleName, include )
source = path.join( baseDirectory, include )
includedirs
{
include,
}
end
Helium.DoBasicProjectSettings()
if tools then
kind "SharedLib"
else
kind "StaticLib"
end
if string.len(tokenPrefix) > 0 then
tokenPrefix = tokenPrefix .. "_"
end
if os.host() == "windows" then
filter "kind:SharedLib"
defines
{
tokenPrefix .. moduleNameUpper .. "_EXPORTS",
}
end
if os.host() == "macosx" then
filter "kind:SharedLib"
linkoptions
{
"-Wl,-install_name,@executable_path/lib" .. project().name .. ".dylib",
}
end
filter {}
end
Helium.DoGameProjectSettings = function( name )
filter {}
Helium.DoBasicProjectSettings()
Helium.DoGraphicsProjectSettings()
Helium.DoFbxProjectSettings()
defines
{
"HELIUM_HEAP=1",
"HELIUM_MODULE=Game",
}
includedirs
{
"Dependencies/freetype/include",
"Dependencies/bullet/src",
"Projects",
}
links
{
prefix .. "GameLibrary",
prefix .. "Ois",
prefix .. "Bullet",
prefix .. "Components",
prefix .. "FrameworkImpl",
}
if _OPTIONS[ "gfxapi" ] == "direct3d" then
links
{
prefix .. "RenderingD3D9",
}
elseif _OPTIONS[ "gfxapi" ] == "opengl" then
links
{
prefix .. "RenderingGL",
}
end
if tools then
links
{
"Helium-Tools-PreprocessingPc",
"Helium-Tools-PcSupport",
"Helium-Tools-EditorSupport",
}
end
links
{
prefix .. "Framework",
prefix .. "Graphics",
prefix .. "GraphicsJobs",
prefix .. "GraphicsTypes",
prefix .. "Rendering",
prefix .. "Windowing",
prefix .. "EngineJobs",
prefix .. "Engine",
prefix .. "MathSimd",
-- core
prefix .. "Math",
prefix .. "Persist",
prefix .. "Reflect",
prefix .. "Foundation",
prefix .. "Platform",
-- dependencies
"bullet",
"mongo-c",
"ois",
}
if _OPTIONS[ "gfxapi" ] == "opengl" then
links
{
"glew",
"glfw",
}
end
filter "system:linux"
links
{
"GL",
"X11",
"Xrandr",
"Xi",
"pthread",
"dl",
"rt",
"m",
"stdc++",
}
filter {}
end
Helium.DoGameModuleProjectSettings = function( name )
filter {}
project( name .. "Module" )
objdir( "Projects/" .. name .. "/Build" )
filter "configurations:Debug"
targetdir( "Projects/" .. name .. "/Bin/Debug/" )
libdirs { "Bin/Debug/" .. Helium.GetBundleExecutablePath() }
filter "configurations:Intermediate"
targetdir( "Projects/" .. name .. "/Bin/Intermediate/" )
libdirs { "Bin/Intermediate/" .. Helium.GetBundleExecutablePath() }
filter "configurations:Profile"
targetdir( "Projects/" .. name .. "/Bin/Profile/" )
libdirs { "Bin/Profile/" .. Helium.GetBundleExecutablePath() }
filter "configurations:Release"
targetdir( "Projects/" .. name .. "/Bin/Release/" )
libdirs { "Bin/Release/" .. Helium.GetBundleExecutablePath() }
filter {}
kind "SharedLib"
Helium.DoGameProjectSettings()
defines
{
"GAME_MODULE_EXPORTS",
}
includedirs
{
"Projects",
}
if _OPTIONS["pch"] then
pchheader( "Precompile.h" )
pchsource( "Projects/" .. name .. "/Source/Module/Precompile.cpp" )
includedirs
{
"Projects/" .. name .. "/Source/Module",
}
end
files
{
"Projects/" .. name .. "/Source/Module/**",
}
filter {}
end
Helium.DoGameMainProjectSettings = function( name )
filter {}
if tools then
project( name .. "Tool" )
else
project( name )
objdir( "Projects/" .. name .. "/Build" )
filter "configurations:Debug"
targetdir( "Projects/" .. name .. "/Bin/Debug/" )
filter "configurations:Intermediate"
targetdir( "Projects/" .. name .. "/Bin/Intermediate/" )
filter "configurations:Profile"
targetdir( "Projects/" .. name .. "/Bin/Profile/" )
filter "configurations:Release"
targetdir( "Projects/" .. name .. "/Bin/Release/" )
filter {}
end
kind "WindowedApp"
Helium.DoGameProjectSettings()
files
{
"Projects/" .. name .. "/Source/Module/*.cpp",
"Projects/" .. name .. "/Source/Module/*.h",
"Projects/" .. name .. "/Source/Main/*.cpp",
"Projects/" .. name .. "/Source/Main/*.h",
}
includedirs
{
"Projects/" .. name .. "/Source/Module"
}
if _OPTIONS["pch"] then
pchheader( "Precompile.h" )
pchsource( "Projects/" .. name .. "/Source/Module/Precompile.cpp" )
end
filter "system:windows"
entrypoint "WinMainCRTStartup"
files
{
"Projects/" .. name .. "/Source/Main/*.rc",
}
end