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[Suggestion] fix optifine shaders and large tileentity bug #126
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I cannot reproduce this in a test instance with BSL shaders. Send a zip file of the modpack you're testing with, along with this test world. |
Here I tested this with hbm (https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT), but I definitely remember that this happened with other mods. There seems to be a video from malisisDoors, but I don't know for sure if it's related to this problem. 2048.mp4smaller tileentities look normal, of course from a certain angle you can see a little bit, but not critical 8192: 8192.mp4here is what you asked for: (and shaders) - BSL_v8.2.04.9d.zip for mods, use hbm (https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases) and optifine, that's all |
oh, here’s a video from malisisdoors, it was really recorded in mega, but I think it will also work without other mods. Malisis.doors.mp4Rather, this error is not blinking doors, but dark areas near the doors at 3 second you can see how the dark areas near the 2nd door changed, when I turn the camera, this is exactly it |
Disable quad triangulation in the settings gui. |
Doesn't help, because it's an optifine shaders error, it's not caused by your mod, this is just a suggestion to fix one of the bugs with optifine shaders (happens even with just optifine and a mod that adds large tileentity) |
With shaders, large tileentities break a little and black spots appear in some places
bug.mp4
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