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[Suggestion] fix optifine shaders and large tileentity bug #126

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Darek505 opened this issue Sep 14, 2023 · 5 comments
Open

[Suggestion] fix optifine shaders and large tileentity bug #126

Darek505 opened this issue Sep 14, 2023 · 5 comments
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00-enhancement Improvements to FalseTweaks that aren't bugs

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@Darek505
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With shaders, large tileentities break a little and black spots appear in some places

bug.mp4
@FalsePattern
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FalsePattern commented Sep 17, 2023

I cannot reproduce this in a test instance with BSL shaders. Send a zip file of the modpack you're testing with, along with this test world.

@Darek505
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Here I tested this with hbm (https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT), but I definitely remember that this happened with other mods. There seems to be a video from malisisDoors, but I don't know for sure if it's related to this problem.
I was only able to reproduce this with HBM + optifine.
As far as I noticed, this is most noticeable with high quality shadows.
Here are some more examples with different shadow quality: 2048 and 8192.
(Sorry for the quality, I had to compress the video due to the size)
2048:

2048.mp4

smaller tileentities look normal, of course from a certain angle you can see a little bit, but not critical

8192:

8192.mp4

here is what you asked for:

New World.zip

(and shaders) - BSL_v8.2.04.9d.zip

for mods, use hbm (https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases) and optifine, that's all
(even in the archive it takes up too much space for github)

@Darek505
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oh, here’s a video from malisisdoors, it was really recorded in mega, but I think it will also work without other mods.

Malisis.doors.mp4

Rather, this error is not blinking doors, but dark areas near the doors

at 3 second you can see how the dark areas near the 2nd door changed, when I turn the camera, this is exactly it

@FalsePattern
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Disable quad triangulation in the settings gui.

@FalsePattern FalsePattern added 00-bug Something isn't working 03-mod interaction Only happens with a specific combination of mods labels Nov 20, 2023
@Darek505
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Disable quad triangulation in the settings gui.

Doesn't help, because it's an optifine shaders error, it's not caused by your mod, this is just a suggestion to fix one of the bugs with optifine shaders (happens even with just optifine and a mod that adds large tileentity)

@FalsePattern FalsePattern added 00-enhancement Improvements to FalseTweaks that aren't bugs and removed 00-bug Something isn't working 03-mod interaction Only happens with a specific combination of mods labels Nov 21, 2023
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Labels
00-enhancement Improvements to FalseTweaks that aren't bugs
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