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Overvoltage from the submarine can fry Outposts due to too low overvoltage protection #15539

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JeroonBosch opened this issue Jan 17, 2025 · 0 comments
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@JeroonBosch
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Discussed in #15528

Originally posted by cl0ck-byte January 15, 2025

Disclaimers

  • I have searched the issue tracker to check if the issue has already been reported.
  • My issue happened while using mods.

What happened?

camel

onload

We had to disconnect our maxed out Camel from the Docking Hatch, otherwise we'd cook the outpost.
Maybe 3.0x OV protection would cut it, since Camel has 2.0x OV protection on stock.

Note that we're doing overvoltage on our submarine on purpose, via circuits. Funnily enough the 5 second OV immunity did not save the poor outpost, kind of like what would happen to submarines with automated control too after last update ( looking at you, #15362 )

Technically we had mods, but none of them were changing how electrical system works.

Reproduction steps

  1. Get Camel
  2. Upgrade Camel to max
  3. Overvolt Camel's electrical system to max value it allows
  4. Dock to an outpost
  5. Everything is burning on the Outpost due to sudden spike.

Bug prevalence

Happens regularly

Single player or multiplayer?

Multiplayer hosted using a dedicated server

-

No response

Version

v1.7.7.0 (Winter Update)

-

No response

Which operating system did you encounter this bug on?

Windows

Relevant error messages and crash reports

No response

@JeroonBosch JeroonBosch added the Ticket The issue has been converted into an issue report. label Jan 17, 2025
@JeroonBosch JeroonBosch self-assigned this Jan 17, 2025
@JeroonBosch JeroonBosch added Design Design-related task Balance and removed Ticket The issue has been converted into an issue report. labels Jan 17, 2025
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