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Disable server unload
Build & Deploy Engine #1613: Pull request #1430 synchronize by a1batross
October 28, 2023 08:06 14m 50s disable-server-unload
October 28, 2023 08:06 14m 50s
public: workaround when empty string is passed to COM_ExtractFilePath…
Build & Deploy Engine #1612: Commit fe407fb pushed by a1batross
October 28, 2023 08:06 13m 6s disable-server-unload
October 28, 2023 08:06 13m 6s
engine: server: sv_pmove: use model name for physent name to avoid cr…
Build & Deploy Engine #1611: Commit 7f9025e pushed by a1batross
October 28, 2023 08:04 14m 5s master
October 28, 2023 08:04 14m 5s
imagelib: fix for loop scope
Build & Deploy Engine #1610: Commit b67ee66 pushed by mittorn
October 28, 2023 07:23 12m 49s android-legacy-porting
October 28, 2023 07:23 12m 49s
Revert "engine: wscript: move libasound uselib under linux condition,…
Build & Deploy Engine #1609: Commit 8647110 pushed by a1batross
October 28, 2023 07:10 16m 22s master
October 28, 2023 07:10 16m 22s
Add sponsorship information
Build & Deploy Engine #1608: Pull request #1472 synchronize by a1batross
October 28, 2023 07:05 22s e-begging
October 28, 2023 07:05 22s
readme: wording, add icon, add donate.md link
Build & Deploy Engine #1607: Commit f0face5 pushed by a1batross
October 28, 2023 07:05 30s e-begging
October 28, 2023 07:05 30s
Add sponsorship information
Build & Deploy Engine #1606: Pull request #1472 synchronize by a1batross
October 28, 2023 07:04 1m 58s e-begging
October 28, 2023 07:04 1m 58s
readme: wording, add icon, add donate.md link
Build & Deploy Engine #1605: Commit 6ad3775 pushed by a1batross
October 28, 2023 07:04 1m 44s e-begging
October 28, 2023 07:04 1m 44s
Add sponsorship information
Build & Deploy Engine #1604: Pull request #1472 opened by a1batross
October 28, 2023 07:01 4m 49s e-begging
October 28, 2023 07:01 4m 49s
readme: wording, add icon, add donate.md link
Build & Deploy Engine #1603: Commit 687e34e pushed by a1batross
October 28, 2023 06:58 7m 24s e-begging
October 28, 2023 06:58 7m 24s
ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante)
Build & Deploy Engine #1602: Commit 4c0ba99 pushed by mittorn
October 27, 2023 16:42 16m 9s vbo-fix
October 27, 2023 16:42 16m 9s
engine: wscript: move libasound uselib under linux condition, as the …
Build & Deploy Engine #1601: Commit 48e44f0 pushed by a1batross
October 27, 2023 14:03 13m 2s master
October 27, 2023 14:03 13m 2s
filesystem: VFileSystem009: add pathid support to RemoveFile method
Build & Deploy Engine #1600: Commit 5aac5d2 pushed by a1batross
October 27, 2023 05:02 15m 27s master
October 27, 2023 05:02 15m 27s
Add gameinfo.txt key to make engine use larger lightmaps without modifying the DLL
Build & Deploy Engine #1599: Pull request #1470 opened by a1batross
October 27, 2023 00:51 14m 24s use_large_lightmaps
October 27, 2023 00:51 14m 24s
engine: server: wire use_large_lightmaps gameinfo.txt key to host.fea…
Build & Deploy Engine #1598: Commit 8e7d300 pushed by a1batross
October 27, 2023 00:49 17m 12s use_large_lightmaps
October 27, 2023 00:49 17m 12s
engine: add argument -timedemo that makes engine run timedemo and exit
Build & Deploy Engine #1597: Commit 6f6ddbc pushed by a1batross
October 27, 2023 00:49 19m 22s master
October 27, 2023 00:49 19m 22s
platform/eglutil: prevent rendering while no surface
Build & Deploy Engine #1596: Commit 588ee42 pushed by mittorn
October 26, 2023 21:25 15m 8s android-legacy-porting
October 26, 2023 21:25 15m 8s
gl2shim: workaround empty rgb5/rgb8 textures
Build & Deploy Engine #1595: Commit bf5fd40 pushed by a1batross
October 26, 2023 20:08 16m 43s master
October 26, 2023 20:08 16m 43s
engine: platform: sdl: check that we're handling SDL errors according…
Build & Deploy Engine #1594: Commit 96a9172 pushed by a1batross
October 26, 2023 20:06 16m 44s master
October 26, 2023 20:06 16m 44s
platform/android: disable swbuffer resize hack, wrong buffer size rea…
Build & Deploy Engine #1593: Commit ef93c04 pushed by mittorn
October 26, 2023 17:57 13m 17s android-legacy-porting
October 26, 2023 17:57 13m 17s
ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so…
Build & Deploy Engine #1592: Commit 34d7664 pushed by a1batross
October 26, 2023 02:13 13m 0s master
October 26, 2023 02:13 13m 0s
platform/android: rewrite egl part to separate not android-specific file
Build & Deploy Engine #1591: Commit 7013caa pushed by mittorn
October 26, 2023 02:01 13m 3s android-legacy-porting
October 26, 2023 02:01 13m 3s
ref: change r_traceglow to 0, as GoldSrc does
Build & Deploy Engine #1590: Commit b0a79df pushed by a1batross
October 26, 2023 01:59 15m 7s master
October 26, 2023 01:59 15m 7s
gl2shim: workaround empty rgb5/rgb8 textures
Build & Deploy Engine #1589: Commit 38548d3 pushed by mittorn
October 25, 2023 19:43 15m 42s android-legacy-porting
October 25, 2023 19:43 15m 42s
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