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Change IsXashFWGS in cl_dll/cdll_int.cpp to always return false, in order to make sure that GoldSource style input is used for camera movement. pfnSDL_GetRelativeMouseState returns 0 for both x and y when I move mouse.
Note that this is a problem with this sdk. client.so from Steam Half-Life doesn't have this problem.
The text was updated successfully, but these errors were encountered:
I found that removing IN_ClientLookEvent fixes the camera issue.
But there's another issue: player plays step sounds when he turns around while standing still.
Change
IsXashFWGS
in cl_dll/cdll_int.cpp to always return false, in order to make sure that GoldSource style input is used for camera movement.pfnSDL_GetRelativeMouseState
returns 0 for both x and y when I move mouse.Note that this is a problem with this sdk.
client.so
from Steam Half-Life doesn't have this problem.The text was updated successfully, but these errors were encountered: