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Explosions don't produce visual and audial effects at some spots on GoldSource.
The bug is reproduced in the original Half-Life too. The best spot to replicate the issue is this corner on crossfire.
Satchels are also affected.
I couldn't reproduce the problem on Xash3D-FWGS.
The text was updated successfully, but these errors were encountered:
Explosions don't produce visual and audial effects at some spots on GoldSource.
The bug is reproduced in the original Half-Life too. The best spot to replicate the issue is this corner on crossfire.
Satchels are also affected.
I couldn't reproduce the problem on Xash3D-FWGS.
The text was updated successfully, but these errors were encountered: