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Declare.cs
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Declare.cs
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using Discord.WebSocket;
using Discord.Commands;
public static class Declare
{
public static readonly string displayedItemsFile = "displayedItems.json";
public static readonly string aliasFile = "aliases.json";
public static readonly string aliasChoicesFile = "aliasChoices.json";
public static readonly string gameStatusFile = "gameStatus.json";
public static readonly string urlChannelFile = "url_channel.json";
public static readonly string recapListFile = "recap.json";
public static readonly string discordToken = Environment.GetEnvironmentVariable("DISCORD_TOKEN");
public static string urlSphereTracker = string.Empty;
public static string urlTracker = string.Empty;
public static ulong channelId = 0;
public static Dictionary<string, string> receiverAliases = new Dictionary<string, string>();
public static Dictionary<string, List<SubElement>> recapList = new Dictionary<string, List<SubElement>>();
public static IDictionary<string, string> aliasChoices = new Dictionary<string, string>();
public static List<trackerElement> gameStatus = new List<trackerElement>();
public static List<displayedItemsElement> displayedItems = new List<displayedItemsElement>();
public static CancellationTokenSource cts;
public static DiscordSocketClient client;
public static CommandService commandService;
public static IServiceProvider services;
}