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AppendStructuredBuffer/ConsumeStructuredBuffer is simply a buffer with a hidden counter in D3D. No other graphics APIs have the notion of counter buffers and emulating them in Diligent will only add complexity without any value as they can be straightforwardly implemented as structured buffer + counter buffer. Moreover, the explicit approach will be much more flexible as the app will have direct access to the counter. |
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Thanks, I'll port the code to use |
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Hello, AppendStructuredBuffer/ConsumeStructuredBuffer seems not working now.
d3d12 device always create UAV with null counter resource.
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