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translation_layout.txt
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translation_layout.txt
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Lua Translation:
Elements:
^FF0000 = Fire
^0000BB = Water
^CC5500 = Earth
^33CC00 = Wind
^663399 = Poison
^777777 = Ghost, Undead, Holy, Shadow and Neutral = iteminfo
^009999 = Ghost, Undead, Holy, Shadow and Neutral = skillinfo
Misc
^CC6600 = Status (STR,AGI,...)/Base Level
^0000FF = Numbers
^663399 = Debuff (Curse, Freeze,...)
^0033CC = Location
^FF0000 = Race/Size
^0033CC = Job Classes
Skill Description:
^0000FF = Skill Names + Status (Hiding,...)
^990099 = Item Names + Skill Requirements (Spirit Spheres,...)
^0033CC = Race/Class/Size
"Max Level:
"^CC3399Requirement: Divine Protection 5^000000",
with Job ID before:
"4^CC3399Requirement: Heal 2^000000",
"Skill Form: ^6666CCPassive^000000",
"Skill Form: ^339966Active^000000",
"Type: ^339900Supportive^000000",
"Type: ^339900Recovery^000000",
"Type: ^339900Designation^000000",
"Type: ^339900Crafting^000000",
"Type: ^339900FAW^000000",
"Type: ^339900Summon^000000",
"Type: ^000099Trap (Hidden)^000000",
"Type: ^000099Trap (Visible)^000000",
"Type: ^000099Planting^000000",
"Type: ^000099Song Skill^000000",
"Type: ^000099Dance Skill^000000",
"Type: ^000099Ensemble Skill^000000",
"Type: ^000099Stance Skill^000000",
"Type: ^FF0000Debuff^000000",
"Type: ^FF0000Physical Melee^000000",
"Type: ^FF0000Physical Ranged^000000",
"Type: ^FF0000Special^000000",
"Type: ^FF0000Special Physical^000000",
"Type: ^FF0000Special Physical Ranged^000000",
"Type: ^FF0000Magical^000000",
"Type: ^FF0000Magical, AoE^000000",
"Type: ^FF0000Magical, Debuff^000000",
"Range: ^7777779x9 AoE^000000",
"Range: ^777777^000000",
"Target: ^6666CCHomunculus^000000",
"Target: ^6666CCSummon^000000",
"Target: ^6666CCElemental^000000", = Sorcerer Summon
"Target: ^6666CCCaster^000000",
"Target: ^6666CCGround^000000",
"Target: ^6666CC1 Character^000000",
"Target: ^6666CCEnemies on the screen^000000",
"Target: ^6666CCEnemies around the caster^000000",
"Target: ^6666CCAround the caster^000000",
"Target: ^6666CCCaster's View Range^000000",
"Target: ^6666CCCaster and Party Members^000000",
"Description: ^777777 ^000000",
Item Description:
unidentifiedDescriptionName = { "Can be identified by using a ^990099Magnifier^000000." },
- Stats Codings:
"Base ^CC6600AGI^000000 is at least ^FF000070^000000:",
"Bonus ^CC6600STR^000000 is at least ^FF0000+10^000000:",
"^CC6600Base Level^000000 is at least ^FF0000100^000000:",
"^CC6600Base Level^000000 is ^FF000099^000000 or less:",
"For each ^0000FF20^000000 base ^CC6600STR^000000:",
"For each ^0000FF20^000000 combined sum of base ^CC6600AGI^000000 and ^CC6600VIT^000000:",
"For each ^0000FF50 ^CC6600Base Level^000000:",
"STR +",
"AGI +",
"VIT +",
"INT +",
"DEX +",
"LUK +",
"ATK +", "ATK +%",
"MATK +", "MATK +%",
"DEF +", "DEF +%",
"MDEF +", "MDEF +%",
"HIT +", "FLEE +",
"Perfect Dodge +",
"Perfect HIT +", "Perfect HIT +%",
"MaxHP +", "MaxHP +%",
"MaxSP +", "MaxSP +%",
"Increases HP Recovery Rate by %.",
"Increases SP Recovery Rate by %.",
"Attack Range: x cells",
^0033CC = Specific Recovery Item
^990099Recovery Items^000000
"<STAT> +1 multiplied with total skill level of ^0033CC<Class>^000000's exclusive/related skills:",
"^009900<Skill List> and <Last Skill>^000000",
- Skill Codings:
"For each Level of ^009900<Skill>^000000:",
"Increases damage of ^009900<Skill>^000000 by %.",
"Enables the use of ^0000FF<Skill>^000000.",
"Enables the use of Level X ^0000FF<Skill>^000000.",
"When ^009900<Skill>^000000 is used:",
"When ^009900<Skill>^000000 is mastered:",
"When Level X ^009900<Skill>^000000 is learned:",
"When ^0033CC<Base Class>^000000 classes uses ^009900<Skill List>^000000 or ^009900<Last Skill>^000000:",
"Enables interrupted skill casting.",
"Nullifies Gemstone requirement of certain skills.",
"Nullifies weapon damage size penalty against all monsters.",
"Decreases ^009900<Skill>^000000 skill cooldown by seconds.",
"Decreases ^009900<Skill>^000000 skill cooldown by second.",
"Decreases ^009900<Skill>^000000 skill cooldown by %.",
"Decreases SP Consumption of all skills by .",
"Decreases SP Consumption of ^009900<Skill>^000000 by .",
"Decreases After Skill Delay of all skills by %.",
"Decreases After Skill Delay of ^009900<Skill>^000000 by %.",
"Decreases Variable Casting Time of all skills by %.",
"Decreases Variable Casting Time of ^009900<Skill>^000000 by %.",
"Decreases Fixed Casting Time of all skills by %.",
"Decreases Fixed Casting Time of ^009900<Skill>^000000 by %.",
"For the highest Level of either ^009900<Skill>^000000, ^009900<Skill>^000000 or ^009900<Skill>^000000,",
"increase damage dealt with ^009900<Skill>^000000 by % per skill Level.",
"Physical attacks have a certain chance to auto cast Level X ^009900<Skill>^000000. (If you learned a higher Level, it will auto cast that Level instead.)",
- Basic Equipment Codings:
"When equipped with ^990099<Equipment>^000000:",
"When equipped with 2 types of ^990099<Class> Shadow^000000, ^990099<Class> Shadow^000000 or ^990099<Class> Shadow^000000 Equipment:",
"When equipped by ^0033CC<Base Class>^000000 classes:",
"When equipped by ^0033CC<Certain Class>^000000:",
"When equipped as ^990099Accessory Right^000000:", -> Accessory (1)
"When equipped as ^990099Accessory Left^000000:", -> Accessory (2)
"^663399Indestructible in battle^000000",
- Basic Card Compounding:
"When compounded on ^990099<Equipment>^000000:",
- Basic Enchantment
"When enchanted with ^990099<Equipment>^000000:",
- Refine Codings:
"^0000FFFor each Refine Level^000000:",
"^0000FFFor each Refine Level^000000 of ^990099<Equipment>^000000:",
"^0000FFFor each Refine Level^000000 equal or above ^0000FF+9^000000 of ^990099<Equipment>^000000 and ^990099<Equipment>^000000:",
"^0000FFFor each Refine Level^000000 equal or above ^0000FF+6^000000:",
"^0000FFFor each Refine Level^000000 above ^0000FF+6^000000:",
"^0000FFFor each 2 Refine Levels^000000 of equipped ^990099<Equipment Type>^000000:",
"^0000FFFor each 2 Refine Levels^000000:",
"^0000FFRefine Level +7^000000:",
"If ^0000FFRefine Level^000000 of equipped ^990099<Equipment Type>^000000 is ^0000FF+7 or higher^000000:",
- Refine Codings in combination
"If ^0000FFRefine Level^000000 of ^990099<Equipment>^000000 is ^0000FF+7 or higher^000000:",
"If ^0000FFtotal Refine Level^000000 of ^990099<Equipment>^000000, ^990099<Equipment>^000000 and ^990099<Equipment>^000000 is ^0000FF+27 or higher^000000:",
"If ^0000FFtotal Refine Level of entire set^000000 at least ^0000FF+14^000000:",
"^0000FFFor each Refine Level^000000 of ^0000FFentire set^000000:",
"^0000FFFor each 5 Refine Levels^000000 of ^0000FFentire set^000000:",
- Player died:
"If you are incapacitated, the mercenary will disappear.",
"If you are incapacitated or hit by the Dispell skill, the item effect will disappear.",
"If you are incapacitated, the item effect will disappear.",
"^000088When player's character KO'd, the buff effect will wear off.^000000",
"Warning - After using it, unless you choose the destination in 1 minute it will be useless",
- Rental Items:
"^000088Rental Item^000000",
"^FF0000This item is not refundable.^000000",
"^FF0000This item cannot be traded with other accounts.^000000",
"^FF0000This item cannot be traded or moved to storage.^000000",
"^FF0000This item can only be sold to NPCs and moved to storage.^000000",
"^FF0000This item can only be sold to NPCs.",
"^FF0000This item will not be used in future events.^000000",
Equipment Info:
"________________________",
"^0000CCType:^000000 ",
"^0000CCAttack:^000000 ",
"^0000CCDefense:^000000 ",
"^0000CCPosition:^000000 ",
"^0000CCElement:<Element Color Code> ", > Look at the beginning of this file
"^0000CCWeight:^000000 ",
"^0000CCRefineable:^000000 No", > Only used when the item is NOT refinable
"^0000CCWeapon Level:^000000 ",
"________________________",
"^0000CCRequirement:^000000",
"Base Level X",
"<Job Classes>"
Exchange NPC Locations:
"<NAVI>^0033CCDesigner Heidam^000000<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI> can exchange it with Costume Enchant Stone Box 5.",
"X can be bought from <NAVI>^0033CCCat Hand Salesman Nyarom^000000<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>.",
"<NAVI>^0033CCLace La Zard^000000<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>",
"<NAVI>^0033CCAver De Dosh^000000<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>",
"<NAVI>^0033CCGregio Grumani^000000<INFO>mal_in01,24,121,0,100,0,0</INFO></NAVI>",
"<NAVI>^4D4DFFNyan Time^000000<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>^000000",
"<NAVI>^4D4DFFNyan Time^000000<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>^000000",
"<NAVI>^0033CCProntera Family Relations Guide^000000<INFO>prt_in,285,171,0,100,0,0</INFO></NAVI>^000000",
"<NAVI>^0033CCLasagna Independent Helper^000000<INFO>lasagna,100,200,0,100,0,0</INFO></NAVI>^000000",
"<NAVI>^0033CCBeginner's Weapon Manager^000000<INFO>prontera,157,191,0,100,0,0</INFO></NAVI>^000000",
"Take it to <NAVI>^0033CCEquipment Support Manager^000000<INFO>prontera,157,279,0,100,0,0</INFO></NAVI>^000000.",
"Take it to <NAVI>^4D4DFFCentro^000000<INFO>prontera,148,282,0,100,0,0</INFO></NAVI>^000000 and exchange it for one of the items below:",
Shadow Equipment:
Armor: "A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.",
Weapon: "A pair of gloves that can draw the wearer's potential ability.",
Pendant: "A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.",
Earring: "A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.",
Shield: "A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.",
Shoes: "A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.",
Equipped Effect:
"^006400Since it is an equipped effect, it still will be displayed even when the effect (/effect) is turned off.^000000",
"^006400This item is equipped with special effects:",
"- When the effect (/effect) is switched, the display does not change immediately, so it is necessary to re-equip the item after entering the command.",
"- When using a disappearing skill such as \"Hiding\", the effect will not be visible to other players.",
"- Even when equipped with an adopted character, the same effect as a normal character will be displayed.^000000",
"^000088The graphic is reflected on the character.^000000",
jRO Egg Description:
"A magical egg that pops out outfits when opened.",
"________________________",
"Any of the following costume equipment will appear at random.^0000FF",
"- Costume ",
"- Costume ",
"- Costume ",
"- Costume ",
"- Costume ",
"- Costume ",
"- Costume ",
"- Costume ",
"- Costume ",
"- Costume ^000000",
"________________________",
"^0000CCWeight:^000000 1"