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examples

Examples

examples

The examples can also run in your browser with emscripten

compiling

The examples can be compiled by using make debug, which compiles them in debug mode and then runs them
or make which simply compiles them.

The dx11 example has its own Makefile functions because it is Windows only, those include make DX11 and make debugDX11

You can do CC=compiler to specify a specific compiler
Tested and supported compilers include, gcc, clang, [x86_64 / i686-w64]-w64-mingw32-gcc, cl (linux AND windows)

tcc has also been tested but work on linux only

basic

A basic example can be found in examples/basic, it includes a basic OpenGL example of just about all of RGFW's functionalities.

gamepad

A gamepad example can be found in examples/gamepad, includes a demo for RGFW's controller input api

events

The event example can be found in examples/events, it shows all the events and the data they send.

callbacks

The callback example can be found in examples/callbacks, it shows all the events and the data they send, but processed with callbacks instead.

dx11

examples/dx11 is a minimalistic example of the use of DirectX with RGFW

gl33

examples/gl33 is a minimalistic example of the use of OpenGL 3.3 with RGFW, this example was made by AICDG

gles2

examples/gles2 is a minimalistic example of the use of OpenGL ES 2 with RGFW

vk10

examples/vk10 is a minimalistic example of the use of Vulkan with RGFW, this example was made by AICDG

It also includes examples/vk10/RGFW_vulkan.h which can be used to create a basic vulkan context for RGFW.

basic

A basic example can be found in examples/basic, it includes a basic OpenGL example of just about all of RGFW's functionalities.

buff

examples/buffer is an example that shows how you can use software rendering with RGFW using RGFW_BUFFER mode which allows you to render directly to the window's draw buffer.

PortableGL

examples/PortableGL is an example that shows how you'd use RGFW with portablegl.h.

first person camera

examples/first-person-camera is an example that shows how you'd make a game with a first person camera with RGFW