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wireshark_pc_example.xml
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wireshark_pc_example.xml
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<?xml version = "1.0" encoding = "UTF-8" ?>
<Computer id="wiresharkExample" name="Bitwise Test PC" type="4" icon="laptop" security="2" allowsDefaultBootModule="true">
<file path="bin" name="Wireshark.exe">#WIRESHARK_EXE#</file>
<!-- Pre-Defined file - player can view this right away so long as they have admin permissions on the node -->
<wiresharkCapture path="home" name="testcapture.pcap">
<pcap id="12" from="127.0.0.1" to="192.168.1.1" method="GET" protocol="TCP" secure="false">el horso</pcap>
<pcap id="392" from="127.0.0.1" to="192.168.1.1" method="POST" protocol="TCP" secure="false">god damn you half-japanese girls
do it to me every time
oh the redhead said you shred the cello
and i'm jell-o, baby</pcap>
<pcap id="183" from="127.0.0.1" to="192.168.1.1" method="GET" protocol="TCP" secure="false">you just lost the game</pcap>
<pcap id="420" from="127.0.0.1" to="192.168.1.1" method="GET" protocol="DNS" secure="false"></pcap>
<pcap id="123" from="127.0.0.1" to="192.168.1.1" method="POST" protocol="SSL" secure="true">This is a secure file!</pcap>
</wiresharkCapture>
<!--
Secure packets are a bit funky. The player must have admin permissions on the computer that the file came from, and the file must be on the same computer.
If the player does not have admin permissions or is on another computer then, the packet will state it is encrypted and cannot be viewed.
It's a bit confusing, but it can add some new challenge.
-->
<!-- These are captured by passing the capture launch argument to the executable. -->
<WiresharkEntries>
<pcap id="1" from="127.0.0.1" to="1.1.1.1" method="PUT" protocol="TCP" secure="false">This node has been wiresharked!</pcap>
<pcap id="45" from="127.0.0.1" to="2.2.2.2" method="POST" protocol="UDP" secure="true">This is a secure packet... hush!</pcap>
</WiresharkEntries>
</Computer>