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<div id="projectbrief">C++ Components For Interactive Multimedia</div>
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<div class="title">al_OmniRendererDomain.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef INCLUDE_OMNIRENDER_HPP</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define INCLUDE_OMNIRENDER_HPP</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>  </div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#include <iostream></span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>  </div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="preprocessor">#include "al/app/al_OpenGLGraphicsDomain.hpp"</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#include "al/graphics/al_Graphics.hpp"</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#include "al/sphere/al_PerProjection.hpp"</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#include "al/sphere/al_SphereUtils.hpp"</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>  </div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="keyword">namespace </span><a class="code" href="namespaceal.html">al</a> {</div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>  </div>
<div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html"> 19</a></span> <span class="keyword">class </span><a class="code" href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html">GLFWOpenGLOmniRendererDomain</a> : <span class="keyword">public</span> <a class="code" href="classal_1_1_synchronous_domain.html">SynchronousDomain</a> {</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  <a class="code" href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html">GLFWOpenGLOmniRendererDomain</a>();</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>  <span class="comment">// Domain functions</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html#a3f2051311cc3167cc28a75eb24bd1452"> 23</a></span>  <span class="keywordtype">bool</span> <a class="code" href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html#a3f2051311cc3167cc28a75eb24bd1452">init</a>(<a class="code" href="classal_1_1_computation_domain.html">ComputationDomain</a> *parent = <span class="keyword">nullptr</span>) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  </div>
<div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html#a7b290c7a26aecbdf625e45b3d895b244"> 25</a></span>  <span class="keywordtype">bool</span> <a class="code" href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html#a7b290c7a26aecbdf625e45b3d895b244">tick</a>() <span class="keyword">override</span>;</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  </div>
<div class="line"><a name="l00027"></a><span class="lineno"><a class="line" href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html#a142565c9b89dee21849ec1bf6a1558a0"> 27</a></span>  <span class="keywordtype">bool</span> <a class="code" href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html#a142565c9b89dee21849ec1bf6a1558a0">cleanup</a>(<a class="code" href="classal_1_1_computation_domain.html">ComputationDomain</a> *parent = <span class="keyword">nullptr</span>) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  </div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  std::function<void()> preOnDraw = [<span class="keyword">this</span>]() {</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>  mGraphics->framebuffer(FBO::DEFAULT);</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  mGraphics->viewport(0, 0, mWindow->fbWidth(), mWindow->fbHeight());</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  mGraphics->resetMatrixStack();</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  mGraphics->camera(mView);</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  mGraphics->color(1, 1, 1);</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  };</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  </div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> onNewFrame() {</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  mNav.<a class="code" href="classal_1_1_nav.html#aa5ece51abd15b52bc29d1f06424aa1e6">smooth</a>(std::pow(0.0001, mTimeDrift));</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  mNav.<a class="code" href="classal_1_1_nav.html#a472c030ff4695bffabd9619a95d6e3d9">step</a>(mTimeDrift * mParent->fps());</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  }</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  </div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  std::function<void(Graphics &)> onDraw = [](Graphics &) {};</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  </div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  std::function<void()> postOnDraw = []() {};</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  </div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  Viewpoint &view() { <span class="keywordflow">return</span> mView; }</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  <span class="keyword">const</span> Viewpoint &view()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mView; }</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  </div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  Nav &nav() { <span class="keywordflow">return</span> mNav; }</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  <span class="comment">// Nav& nav() { return mNav; }</span></div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  <span class="keyword">const</span> Nav &nav()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mNav; }</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  </div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  NavInputControl &navControl() { <span class="keywordflow">return</span> mNavControl; }</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  </div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  Window &window() { <span class="keywordflow">return</span> *mWindow; }</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  </div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  Graphics &graphics() { <span class="keywordflow">return</span> *mGraphics; }</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  </div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <span class="comment">// omni-stereo related functions</span></div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <span class="keywordtype">void</span> stereo(<span class="keywordtype">bool</span> b);</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  </div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <span class="keywordtype">void</span> toggleStereo() { stereo(!render_stereo); }</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="keywordtype">void</span> omniResolution(<span class="keywordtype">int</span> res) { pp_render.update_resolution(res); }</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  <span class="keywordtype">int</span> omniResolution() { <span class="keywordflow">return</span> pp_render.res_; }</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  </div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  <span class="comment">// only for testing with desktop mode, loops (mono -> left -> right)</span></div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keywordtype">void</span> loopEyeForDesktopMode();</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  </div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="comment">// only for testing with desktop mode, -1 for mono, 0: left, 1: right</span></div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keywordtype">void</span> setEyeToRenderForDesktopMode(<span class="keywordtype">int</span> eye);</div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  </div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="comment">// omni functionality, impl below out-of-line</span></div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <span class="keywordtype">void</span> spanAllDesktop();</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  <span class="keywordtype">void</span> loadPerProjectionConfiguration(<span class="keywordtype">bool</span> desktop = <span class="keyword">true</span>);</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="keywordtype">void</span> drawUsingPerProjectionCapture();</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  </div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  <span class="comment">// OmniRenderer</span></div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  PerProjectionRender pp_render;</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  <span class="keywordtype">bool</span> render_stereo = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="keywordtype">bool</span> running_in_sphere_renderer = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="keywordtype">bool</span> window_is_stereo_buffered = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <span class="keywordtype">int</span> eye_to_render = -1; <span class="comment">// -1 for mono, 0: left, 1: right</span></div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  </div>
<div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html#ab2034e61e322ca2fb350330c384f318e"> 85</a></span>  <span class="keywordtype">bool</span> <a class="code" href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html#ab2034e61e322ca2fb350330c384f318e">drawOmni</a>{<span class="keyword">true</span>};</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  <a class="code" href="classal_1_1_lens.html">Lens</a> mLens;</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <span class="comment">// Pose mPose;</span></div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  </div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="keyword">private</span>:</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  std::unique_ptr<Window> mWindow;</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  </div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  std::unique_ptr<Graphics> mGraphics;</div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  </div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <a class="code" href="classal_1_1_open_g_l_graphics_domain.html">OpenGLGraphicsDomain</a> *mParent;</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  </div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  <a class="code" href="classal_1_1_nav.html">Nav</a> mNav; <span class="comment">// is a Pose itself and also handles manipulation of pose</span></div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <a class="code" href="classal_1_1_viewpoint.html">Viewpoint</a> mView{mNav.<a class="code" href="classal_1_1_nav.html#a4574060ca3a963d3fe6e8f30af38799f">transformed</a>()}; <span class="comment">// Pose with Lens and acts as camera</span></div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  NavInputControl mNavControl{mNav}; <span class="comment">// interaction with keyboard and mouse</span></div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span> };</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span> } <span class="comment">// namespace al</span></div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  </div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="preprocessor">#endif</span></div>
<div class="ttc" id="aclassal_1_1_computation_domain_html"><div class="ttname"><a href="classal_1_1_computation_domain.html">al::ComputationDomain</a></div><div class="ttdoc">ComputationDomain class.</div><div class="ttdef"><b>Definition:</b> <a href="al___computation_domain_8hpp_source.html#l00021">al_ComputationDomain.hpp:21</a></div></div>
<div class="ttc" id="aclassal_1_1_g_l_f_w_open_g_l_omni_renderer_domain_html"><div class="ttname"><a href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html">al::GLFWOpenGLOmniRendererDomain</a></div><div class="ttdoc">GLFWOpenGLOmniRendererDomain class.</div><div class="ttdef"><b>Definition:</b> <a href="al___omni_renderer_domain_8hpp_source.html#l00019">al_OmniRendererDomain.hpp:19</a></div></div>
<div class="ttc" id="aclassal_1_1_g_l_f_w_open_g_l_omni_renderer_domain_html_a142565c9b89dee21849ec1bf6a1558a0"><div class="ttname"><a href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html#a142565c9b89dee21849ec1bf6a1558a0">al::GLFWOpenGLOmniRendererDomain::cleanup</a></div><div class="ttdeci">bool cleanup(ComputationDomain *parent=nullptr) override</div><div class="ttdoc">cleanup</div></div>
<div class="ttc" id="aclassal_1_1_g_l_f_w_open_g_l_omni_renderer_domain_html_a3f2051311cc3167cc28a75eb24bd1452"><div class="ttname"><a href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html#a3f2051311cc3167cc28a75eb24bd1452">al::GLFWOpenGLOmniRendererDomain::init</a></div><div class="ttdeci">bool init(ComputationDomain *parent=nullptr) override</div><div class="ttdoc">initialize</div></div>
<div class="ttc" id="aclassal_1_1_g_l_f_w_open_g_l_omni_renderer_domain_html_a7b290c7a26aecbdf625e45b3d895b244"><div class="ttname"><a href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html#a7b290c7a26aecbdf625e45b3d895b244">al::GLFWOpenGLOmniRendererDomain::tick</a></div><div class="ttdeci">bool tick() override</div><div class="ttdoc">Execute a pass of the domain.</div></div>
<div class="ttc" id="aclassal_1_1_g_l_f_w_open_g_l_omni_renderer_domain_html_ab2034e61e322ca2fb350330c384f318e"><div class="ttname"><a href="classal_1_1_g_l_f_w_open_g_l_omni_renderer_domain.html#ab2034e61e322ca2fb350330c384f318e">al::GLFWOpenGLOmniRendererDomain::drawOmni</a></div><div class="ttdeci">bool drawOmni</div><div class="ttdoc">Set this to false to render a regular view instead of omni.</div><div class="ttdef"><b>Definition:</b> <a href="al___omni_renderer_domain_8hpp_source.html#l00085">al_OmniRendererDomain.hpp:85</a></div></div>
<div class="ttc" id="aclassal_1_1_lens_html"><div class="ttname"><a href="classal_1_1_lens.html">al::Lens</a></div><div class="ttdef"><b>Definition:</b> <a href="al___lens_8hpp_source.html#l00060">al_Lens.hpp:60</a></div></div>
<div class="ttc" id="aclassal_1_1_nav_html"><div class="ttname"><a href="classal_1_1_nav.html">al::Nav</a></div><div class="ttdef"><b>Definition:</b> <a href="al___control_nav_8hpp_source.html#l00061">al_ControlNav.hpp:61</a></div></div>
<div class="ttc" id="aclassal_1_1_nav_html_a4574060ca3a963d3fe6e8f30af38799f"><div class="ttname"><a href="classal_1_1_nav.html#a4574060ca3a963d3fe6e8f30af38799f">al::Nav::transformed</a></div><div class="ttdeci">Pose & transformed()</div><div class="ttdoc">Get transformed pose.</div><div class="ttdef"><b>Definition:</b> <a href="al___control_nav_8hpp_source.html#l00220">al_ControlNav.hpp:220</a></div></div>
<div class="ttc" id="aclassal_1_1_nav_html_a472c030ff4695bffabd9619a95d6e3d9"><div class="ttname"><a href="classal_1_1_nav.html#a472c030ff4695bffabd9619a95d6e3d9">al::Nav::step</a></div><div class="ttdeci">void step(double dt=1)</div><div class="ttdoc">Accumulate pose based on velocity.</div></div>
<div class="ttc" id="aclassal_1_1_nav_html_aa5ece51abd15b52bc29d1f06424aa1e6"><div class="ttname"><a href="classal_1_1_nav.html#aa5ece51abd15b52bc29d1f06424aa1e6">al::Nav::smooth</a></div><div class="ttdeci">double smooth() const</div><div class="ttdoc">Get smoothing amount.</div><div class="ttdef"><b>Definition:</b> <a href="al___control_nav_8hpp_source.html#l00071">al_ControlNav.hpp:71</a></div></div>
<div class="ttc" id="aclassal_1_1_open_g_l_graphics_domain_html"><div class="ttname"><a href="classal_1_1_open_g_l_graphics_domain.html">al::OpenGLGraphicsDomain</a></div><div class="ttdoc">OpenGLGraphicsDomain class.</div><div class="ttdef"><b>Definition:</b> <a href="al___open_g_l_graphics_domain_8hpp_source.html#l00038">al_OpenGLGraphicsDomain.hpp:38</a></div></div>
<div class="ttc" id="aclassal_1_1_synchronous_domain_html"><div class="ttname"><a href="classal_1_1_synchronous_domain.html">al::SynchronousDomain</a></div><div class="ttdef"><b>Definition:</b> <a href="al___computation_domain_8hpp_source.html#l00165">al_ComputationDomain.hpp:165</a></div></div>
<div class="ttc" id="aclassal_1_1_viewpoint_html"><div class="ttname"><a href="classal_1_1_viewpoint.html">al::Viewpoint</a></div><div class="ttdoc">Viewpoint within a scene.</div><div class="ttdef"><b>Definition:</b> <a href="al___viewpoint_8hpp_source.html#l00092">al_Viewpoint.hpp:92</a></div></div>
<div class="ttc" id="anamespaceal_html"><div class="ttname"><a href="namespaceal.html">al</a></div><div class="ttdef"><b>Definition:</b> <a href="al___app_8hpp_source.html#l00023">al_App.hpp:23</a></div></div>
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