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<div class="title">al_DefaultShaderString.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef INCLUDE_AL_GRAPHICS_DEFAULT_SHADER_STRING_HPP</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define INCLUDE_AL_GRAPHICS_DEFAULT_SHADER_STRING_HPP</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>  </div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#include <string></span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>  </div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="keyword">namespace </span><a class="code" href="namespaceal.html">al</a> {</div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>  </div>
<div class="line"><a name="l00008"></a><span class="lineno"><a class="line" href="structal_1_1_shader_sources.html"> 8</a></span> <span class="keyword">struct </span><a class="code" href="structal_1_1_shader_sources.html">ShaderSources</a> {</div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>  std::string vert;</div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>  std::string frag;</div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> };</div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>  </div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// should be higher than 3.3</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* shaderVersionString(<span class="keywordtype">int</span> major, <span class="keywordtype">int</span> minor);</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>  </div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// signature of the function is:</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// `vec4 stereoDisplace (vec4 vertex, float eyeOffset, float focalLength)`</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* stereoVertexDisplaceFunctionString(<span class="keywordtype">bool</span> isOmni);</div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>  </div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// P: position</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// C: color</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// T: texcoord</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">//</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// layout (location = 0) in vec3 vertexPosition;</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">// layout (location = 1) in vec4 vertexColor;</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// layout (location = 2) in vec2 vertexTexcoord;</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// layout (location = 3) in vec3 vertexNormal;</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment">// uniform mat4 alModelViewMatrix;</span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment">// uniform mat4 alProjectrionMatrix;</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="comment">// uniform mat4 alNormalMatrix;</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment">// uniform float eyeOffset;</span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="comment">// uniform float focalLength;</span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> std::string vertexShaderStringP(<span class="keywordtype">int</span> major, <span class="keywordtype">int</span> minor, <span class="keywordtype">bool</span> isStereo,</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <span class="keywordtype">bool</span> isOmni, <span class="keywordtype">bool</span> doLighting);</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> std::string vertexShaderStringPC(<span class="keywordtype">int</span> major, <span class="keywordtype">int</span> minor, <span class="keywordtype">bool</span> isStereo,</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  <span class="keywordtype">bool</span> isOmni, <span class="keywordtype">bool</span> doLighting);</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> std::string vertexShaderStringPT(<span class="keywordtype">int</span> major, <span class="keywordtype">int</span> minor, <span class="keywordtype">bool</span> isStereo,</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  <span class="keywordtype">bool</span> isOmni, <span class="keywordtype">bool</span> doLighting);</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  </div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment">// U: uniform color,</span></div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="comment">// C: per vertex color,</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="comment">// T: per vertex texture sampling,</span></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="comment">//</span></div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">// uniform vec4 uColor;</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment">// uniform sampler2D tex0;</span></div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="comment">// uniform vec4 lightPositionEyeCoord;</span></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> std::string fragShaderStringU(<span class="keywordtype">int</span> major, <span class="keywordtype">int</span> minor, <span class="keywordtype">bool</span> doLighting);</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> std::string fragShaderStringC(<span class="keywordtype">int</span> major, <span class="keywordtype">int</span> minor, <span class="keywordtype">bool</span> doLighting);</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> std::string fragShaderStringT(<span class="keywordtype">int</span> major, <span class="keywordtype">int</span> minor, <span class="keywordtype">bool</span> doLighting);</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  </div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="comment">// convenience functions</span></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="comment">// assumes version 3.3</span></div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="comment">// example usage:</span></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="comment">// auto src = defaultShaderUniformColor(true, false, 3);</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="comment">// myShader.compile(src.vert.str, src.frag.str);</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <a class="code" href="structal_1_1_shader_sources.html">ShaderSources</a> defaultShaderUniformColor(<span class="keywordtype">bool</span> isStereo, <span class="keywordtype">bool</span> isOmni,</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  <span class="keywordtype">bool</span> doLighting);</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <a class="code" href="structal_1_1_shader_sources.html">ShaderSources</a> defaultShaderVertexColor(<span class="keywordtype">bool</span> isStereo, <span class="keywordtype">bool</span> isOmni,</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <span class="keywordtype">bool</span> doLighting);</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <a class="code" href="structal_1_1_shader_sources.html">ShaderSources</a> defaultShaderTextureColor(<span class="keywordtype">bool</span> isStereo, <span class="keywordtype">bool</span> isOmni,</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="keywordtype">bool</span> doLighting);</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  </div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> } <span class="comment">// namespace al</span></div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  </div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="preprocessor">#endif</span></div>
<div class="ttc" id="anamespaceal_html"><div class="ttname"><a href="namespaceal.html">al</a></div><div class="ttdef"><b>Definition:</b> <a href="al___app_8hpp_source.html#l00023">al_App.hpp:23</a></div></div>
<div class="ttc" id="astructal_1_1_shader_sources_html"><div class="ttname"><a href="structal_1_1_shader_sources.html">al::ShaderSources</a></div><div class="ttdef"><b>Definition:</b> <a href="al___default_shader_string_8hpp_source.html#l00008">al_DefaultShaderString.hpp:8</a></div></div>
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